./games/liquidwar, Unique multiplayer wargame

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Branch: CURRENT, Version: 5.6.5, Package name: liquidwar-5.6.5, Maintainer: pkgsrc-users

Liquid War is a unique multiplayer wargame. Its rules are truly
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.

Required to run:
[sysutils/desktop-file-utils] [devel/allegro]

Required to build:
[pkgtools/x11-links] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

Filesize: 6356.433 KB

Version history: (Expand)

CVS history: (Expand)

   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2019-07-04 19:15:21 by Nia Alarie | Files touched by this commit (5) | Package updated
Log message:
liquidwar: Update to 5.6.5

This allows it to build with the latest Allegro version in pkgsrc.


* Code cleanup, updated Allegro calls, indent & lint.
* Introduced Docker files to build the game and run a server.
* Fixed PHP metaserver.
* Fixed DOS & MS-Windows Makefiles to include Polish.
* Using proper PHP tags.
* Added make dist to Jenkins script.
* Fixed Debian issue #716610, was caused by lazy arg parsing.
* First Polish translation by Jan Szenborn.
* Added Jenkins (continuous integration) script.
* Removed compiler warnings.
* Added 5 new maps by Joey Dodson (psyforce).
* Turned on waves by default. Computers are fast now.
* Trying to fix the game for native GP2X support.
* Added informations on how to compile for GP2X.
* German translation update by Jan Gretschuskin.
* Updated 'upgrade to LW6' message.
* Added icon support under X-Windows.
* Doc update.
* Added hi-res icon.
* Changed READMEs charset to UTF-8.
* Makefile distclean fix.
* Updated config.guess & other configure scripts.
* Mac OS X package fix.
* Fixed RPM generation.
* target -> host in configure/Makefile
* Information "Liquid War 6 is out" when starting game.
* Fixed Debian Bug #555468, missing -lm in mapgen Makefile
* Makefile updates for native OS/X support.
* Security patch by Mikhail Yakshin.
* New solsystem map by Rezifull
* .desktop patch by SA Gevatter (FreeDesktop.org compliance)
* Added sample logrotate.d file.
* Liquid War server no more leaves defunct childs on callback.
* Now somewhat version agnostic, will accept 5.6.3 & more.
* Fixed CPU detection, ASM was compiled on x86_64 but isn't linkable.
   2015-11-03 21:57:10 by Alistair G. Crooks | Files touched by this commit (350)
Log message:
Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2012-10-06 13:55:05 by Aleksej Saushev | Files touched by this commit (310)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
   2012-01-29 22:04:58 by John Marino | Files touched by this commit (1)
Log message:
games/liquidwar: Fix indirect linking error on DragonFly
   2011-12-12 17:26:38 by David A. Holland | Files touched by this commit (4)
Log message:
This isn't a 32-bit program, it's an ordinary program that for some curious
reason believes that "x86_64" is a 32-bit Intel platform. Fix that, and
reenable Dragonfly.

While here, add patch comments and include desktopdb.mk. Bump PKGREVISION
for the latter.
   2011-12-12 08:10:24 by John Marino | Files touched by this commit (1)
Log message:
games/liquidwars: Mask DragonFly64

x86_64-DragonFly doesn't have the ability to run or build 32-bit binaries.