./games/openttd-data, Free data files for OpenTTD

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Branch: CURRENT, Version: 0.6.0, Package name: openttd-data-0.6.0, Maintainer: pkgsrc-users

OpenGFX, OpenMSX, and OpenSFX are an open source replacement for the original
Transport Tycoon Deluxe (TTD) graphics, music and base sounds used by OpenTTD.
The main goal therefore is to provide a set of free files which make it
possible to play OpenTTD without requiring the (copyright protected) files from
the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true
free game (with "free" as in both "free beer" and "open source").

Required to build:

Master sites:

Version history: (Expand)

CVS history: (Expand)

   2020-04-05 16:43:05 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
openttd-data: Update to 0.6.0

OpenGFX 0.6.0 (29 Mar 2020)
- Add: NRT GUI sprites (#34)
- Change: Improved road tunnel construction GUI icons
- Change: hg -> git conversion
- Fix: realsprites animated flag for various features to suppress spurious \ 
warnings (#31)
- Fix: Sprite sizes and offsets were partially wrong (Brumi)
- Update translations: Dutch
   2019-07-10 12:32:57 by Nia Alarie | Files touched by this commit (2)
Log message:
Use https for openttd.org.
   2019-04-25 17:56:29 by Adam Ciarcinski | Files touched by this commit (2) | Package updated
Log message:
openttd-data: updated to 0.5.5

Unknown changes
   2018-01-14 18:34:02 by Roland Illig | Files touched by this commit (58)
Log message:
games/*: fix alignment of variable values

pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
   2015-11-03 21:57:10 by Alistair G. Crooks | Files touched by this commit (350)
Log message:
Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2015-07-03 14:36:10 by Thomas Klausner | Files touched by this commit (2) | Package updated
Log message:
Update to openttd-data-0.5.2, provided by Leonardo Taccari in PR 50014.


OpenGFX 0.5.2 (12 Apr 2015)
- Add: [Makefile] target 'bananas' (closes #6877, #6848)
- Fix: [Makefile] Add dependency generation for pnml->nml
- Fix: [Makefile] dependencies, esp. wrt. HG revision numbers getting compiled \ 
into files
- Fix: Alignment of GUI icons that have different sizes in 1x and 2x zoom
- Fix: 2x GUI sprite for purchase land was attached to the viewport sprite \ 
instead of to the GUI sprite (commit:ba02a90fab52) (issue FS#6267)
- Fix: Do not crop the default-window-size icon (issue FS#6258)

OpenGFX 0.5.2-RC1 (16 Feb 2015)
- Add: 2x GUI zoom sprites
- Add: the all black ground sprites introduced in OpenTTD r26869
- Add: Translations for Africans, Italian, Latin and Lithuanian
- Update: Translation for English (US)
- Change:     [Makefile] Make sure that mercurial output is not changed by user \ 
- Codechange: [Makefile] Simplify a few pointless programme definitions
- Fix:        [Makefile] No need to query the whereabouts of required programmes \ 
when we make no use of that anyway (issue #5759)

OpenGFX 0.5.1 (10 May 2014)
- Change/Fix (425e3a719210): [Makefile] Re-introduce target 'clean-gfx' and have \ 
'clean' remove the gimp script files (blathijs)
- Change: [Makefile] No point to bundle .hgtags .hgignore and .devzone files \ 
with source bundles
- Change: [Makefile] Use a temporary filename for custom_tags.txt and only \ 
update it, if the results would differ from the existing one
- Change: [Makefile] Cache custom_tags.txt and don't always re-build it
- Add: [Makefile] musa.ini for upload to bananas
- Fix (425e3a719210): [Makefile] Install into the baseset dir, not the NewGRF dir
- Fix (425e3a719210): create md5sum file for distribution and local check with \ 
the same rule (blathijs)
- Fix (425e3a719210): Reinstate the possibility to (not) install documentation \ 
and to choose a separate install dir for them
- Fix: [Makefile] Use the same variable name for changelog, readme and license \ 
files (blathijs)
- Fix 510292759967: [Makefile] Don't fail to build from fresh clones
- Fix afdd36f69c4c: [Makefile] Don't remove used scripts
- Fix: [Makefile] More woes with custom_tags.txt and installation (blathijs)
- Cleanup: Remove unused files from script dir
- Cleanup: Remove more unused files
   2014-12-20 22:53:11 by Ryo ONODERA | Files touched by this commit (2) | Package updated
Log message:
Update to 0.5.0

* Update opengfx data to 0.5.0

* Add splites support
   2013-08-05 21:24:35 by Adam Ciarcinski | Files touched by this commit (8)
Log message:
Changes 1.3.2:
- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command
- Fix: [Content] When the server closed the connection, the client would for \ 
eternity try to read a packet and never timeout making it impossible to \ 
- Fix: [Script] Changing the script difficulty level in-game would also change \ 
the settings using the default even though they were not allowed to change \ 
- Fix: [Admin] Ensure that sent and received length of json strings are the same
- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to \ 
throw the error already being full
- Fix: [Script] Documentation implied that XXList::AddItem has a default for \ 
value if it isn't filled in
- Fix: Layouter caused significant slowdown with text heavy windows, cache it to \ 
make it manageable
- Fix: Make content list appear faster
- Fix: Non-ICU layouter started new lines with the space which triggered the \ 
- Fix: If the next order cannot be resolved, reset the current order property \ 
instead of leaving it in an intermediate state
- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of \ 
- Fix: One could build bridges over owned land of another company
- Fix: [Script] Texts from scripts were not validated before they were shown, \ 
causing an assertion to trigger
- Fix: Provide a warning when no vehicles are available, and tell what to do in \ 
that case
- Fix: Possible reading of uninitialised memory due to undefined execution order
- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD
- Fix: ICU returns the width of the visual run as if the trailing space was \ 
added (in case a newline was added). This caused the width to be more than the \ 
requested width, but it would still be drawn correctly
- Fix: Small memory leaks
- Fix: [GS] The checks and validations for setting the extra text in the town \ 
window became too stringent