./games/rocksndiamonds, Game like Boulder Dash, Emerald Mine, or Sokoban

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Branch: CURRENT, Version: 4.3.1.1, Package name: rocksndiamonds-4.3.1.1, Maintainer: pkgsrc-users

A game like "Boulder Dash" (C=64) or "Emerald Mine" (Amiga).
Included are many levels known from the games "Boulder Dash",
"Emerald Mine", "Sokoban", "Supaplex" and "DX-Boulder Dash"
and a lot of new levels designed by other players.

Some features:
- joystick support for Linux, FreeBSD, NetBSD and DOS/Windows
- network and local multiplayer support
- soft scrolling with 50 frames/s
- stereo sound effects and music
- complete source code included under GNU GPL


Required to run:
[audio/SDL2_mixer] [net/SDL2_net] [graphics/SDL2_image]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

Filesize: 4148.772 KB

Version history: (Expand)


CVS history: (Expand)


   2022-04-10 14:18:20 by Adam Ciarcinski | Files touched by this commit (4) | Package updated
Log message:
rocksndiamonds: updated to 4.3.1.1

Rocks'n'Diamonds 4.3.1.1 released!
This new patch version is a recommended release, as it fixes several bugs:

fixed crash bug when player was killed by explosion
fixed crash bugs caused by accessing invalid array positions
fixed truncating score to 16-bit value in score file
fixed bug with automatically pausing tape before end for short tapes
fixed redraw problems if screen is much larger than visible playfield
added dynamically increasing number of digits for some game panel values
removed some unused variables and other compilation warnings

Rocks'n'Diamonds 4.3.1.0 released!
A new minor release is available with the following additions and bug fixes:

added check for custom elements being “next to” player or element
added graphics animation mode “tiled” for tiled graphics on elements
added graphics animation mode “random_static” (unchanged for each tile)
added additional empty space elements that can be graphically decorated
added counting mouse clicks on mouse click CEs when using step counter
added showing mouse cursor for levels with mouse click custom elements
fixed bug with playing sound and music loops on the music info screen
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-05-14 09:13:14 by Nia Alarie | Files touched by this commit (1)
Log message:
rocksndiamonds: needs zlib
   2021-03-03 09:30:48 by Adam Ciarcinski | Files touched by this commit (2) | Package updated
Log message:
rocksndiamonds: updated to 4.2.3.1

Rocks'n'Diamonds 4.2.3.1 released!
This patch release fixes two nasty bugs in the last minor release version:
* fixed horrible crash bug when using “last played level set” menu
* fixed unneeded reloading of artwork when using “last played level set” menu

Rocks'n'Diamonds 4.2.3.0 released!
A new minor release is available with the following additions and changes:
* added “last played level sets” sub-menu to level set selection screen
* added step delay option to custom element movement configuration
* added support for left, middle or right mouse button for CE change events
* added setup option to disable counting score after the game
* added setup options to disable asking on quit game and on quit program
* added graphics config option to support elements on non-black background; this \ 
feature can be activated by using “game.use_masked_elements: true” in the \ 
custom graphics configuration file
* changed custom artwork list to tree structure similar to level sets, which is \ 
separated into three sub-trees for standalone artwork (not related to any level \ 
set), artwork that is configured to be used by certain level sets and artwork \ 
directly included in level sets (like title screens)
* changed sorting and coloring in level sets menu and custom artwork menu
* changed saving back artwork info cache only if it has changed
* added support for persistent personal game data for the Emscripten platform
* added support for using LLDB instead of GDB when debugging on the Mac
* fixed two nasty bugs that could have crashed the game

Rocks'n'Diamonds 4.2.2.1 released!
A new bugfix release is available with the following fixes and additions:
* fixed bug with playing team mode tapes with changed visible playfield size
* added patch mode to patch tapes to force visible playfield size of 34 x 34
* added patch mode to automatically fix tapes for visible playfield size
* fixed single step mode for R’n’D game engine when used in team mode
* fixed triggering custom element actions by digging or collecting
* added option in level editor to use time score for 1 or 10 seconds left
* fixed time score for native Emerald Mine and Diamond Caves levels
* fixed bug with screen keyboard still being active during request dialogs
* fixed bug with screen keyboard causing overlay buttons to be disabled
* added option to disable warning about read-only levels when entering editor
* fixed bug with not updating game panel when leaving invisible warp mode
* fixed displaying new high score entry if new entry is not on the first page
* fixed graphical bug with envelope style request dialog after the game ended

Rocks'n'Diamonds 4.2.2.0 released!
A new feature release is available with the following additions and fixes:
* added showing as many keys as possible in the default game panel
* added setup option to show dynamite and keys for the Emerald Mine collection
* added support for improved display of keys for the Emerald Mine collection
* added support for improved request dialog in Emerald Mine collection
* fixed graphical glitch in some cases after request dialog if game has ended
* fixed delayed processing of input event immediately after game has started
* fixed “empty first move” in step pause mode with Emerald Mine game engine