2012-10-06 13:55:05 by Aleksej Saushev | Files touched by this commit (310) |
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
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2009-09-27 17:48:59 by Soren Jacobsen | Files touched by this commit (1) |
Log message:
Patches to Makefile.in need to be done before configure, not before
build. s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.
Bump PKGREVISION to 1.
PKG_DEVELOPER=yes is your friend.
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2009-06-14 19:57:02 by Joerg Sonnenberger | Files touched by this commit (215) |
Log message:
Remove @dirrm entries from PLISTs
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2009-01-07 17:38:11 by Matthias Drochner | Files touched by this commit (3) | |
Log message:
update to 2.5.0, from Leonardo Taccari per PR pkg/40286
changes: many fixes
(lightly tested with Doom II)
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2008-06-12 04:14:58 by Joerg Sonnenberger | Files touched by this commit (1134) |
Log message:
Add DESTDIR support.
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2007-07-06 21:41:09 by Matthias Drochner | Files touched by this commit (2) | |
Log message:
update to 2.4.7
changes:
-Fixed comp_soul and comp_maskedanim options not actually being optional
-Fixed searching for IWAD/prboom.wad
-Multiple sound crash fixes
-Fix for previously introduced HOM error
-Fix frame numbering problem in MBF dehacked patches
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2006-10-17 19:02:47 by Matthias Drochner | Files touched by this commit (3) | |
Log message:
update to 2.4.6
changes:
-bugfixes
-rendering improvements/speedup
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2006-08-29 12:23:21 by Matthias Drochner | Files touched by this commit (4) | |
Log message:
update to 2.4.5
changes:
-fix crash when saving the game in levels with lots of monsters (bug
introduced in 2.4.4)
--nodeh option to disable automatic loading of dehacked-in-wad lump
-Unified software and opengl engine into one binary
-Added video mode selection to menu
-fix demo desyncs on E1M5 on x86_64 systems
-Fullscreen setting will only take effect after game restart
-reduce red palette translation if the menu is up, so the menu can still
be read
-screenshots now in PNG format on Linux/Unix in GL mode too
-Added experimental -checksum option for demo playback comparison
-Merged new internal patch (graphics) format from PrBoom 2.3
-some Mac OS X fixes
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2006-08-03 22:18:04 by Matthias Drochner | Files touched by this commit (5) | |
Log message:
update to 2.4.4
changes:
- Don't fail when a texture name can't be looked up
- Increased several limits - Thanks to entryway and RjY
- Increased number of sidedef limit to 65534
- Increased number of vertexes limit to 65535
- Fixed crash when crossing sectors with very big height differences
- fix crash on E4M8
- Mac OS X: Launcher has a Console that displays text output from the game
- New command-line options for setting a window (-window) or fullscreen
(-nowindow) mode temporarily.
- The maximal supported resolution is increased from 1600x1200 to 2048x1536
- GLBoom will use the closest supported resolution when running fullscreen
- The "RUN" key inverts the autorun state
- Live monsters are highlighted in a different colour on the iddt-automap
- Fixed OpenGL sky rendering in Requiem and Memento Mori
- The "Show coordinates of automap pointer" setting works now
- merged many cleanups and fixes from PrBoom 2.3
- fix translucency map file handle leak
- fix consistency failures in netgames
- prevent crashes at 800x600 caused by rounding errors with naive clipping
- fixed slowdown at 1024x768 on some systems
- ability to play tasdoom demos directly
- -solo-net option is a shortcut for one-player network games
- emulate spechit overflows for dosdoom and tasdoom compatibility
- made several cleanups and fixes
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2006-07-24 22:03:26 by Matthias Drochner | Files touched by this commit (6) | |
Log message:
update to 2.4.3
changes:
-speed improvements in higher resolutions
-bugfixes
-improvements in Mac OS X support
-some cleanup
-Move gamma correction tables into prboom.wad
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