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wip/matanza,
Multiplayer space shooter ascii-art game
Branch: CURRENT,
Version: 0.13,
Package name: matanza-0.13,
Maintainer: pkgsrc-usersMatanza is a game developed by the Freaks Unidos. On it, each player controls
a ship and is supposed to destroy the other players. The game runs on a telnet
server, and players need nothing but a standard telnet client to play. All the
animations are rendered in ASCII art. There are no intrinsic limits to the
number of players, but a high speed connection to the server is a must.
Required to build:[
pkgtools/cwrappers]
Master sites:
RMD160: b5e6111ec4da0a01a48b366187e57aabc19fd986
Filesize: 247.658 KB
Version history: (Expand)
- (2024-09-19) Package has been reborn
- (2024-09-15) Package deleted from pkgsrc
- (2023-02-13) Package has been reborn
- (2020-09-29) Package has been reborn
- (2020-09-29) Package deleted from pkgsrc
- (2020-01-02) Package has been reborn
CVS history: (Expand)
2012-11-26 00:32:22 by othyro | Files touched by this commit (104) |
Log message:
Maintainer stated that no time is available to work on pkgsrc anymore, but
wouldn't mind seeing other people continue to maintain these packages.
Resetting to pkgsrc-users@NetBSD.org
|
2012-10-03 17:09:47 by Aleksej Saushev | Files touched by this commit (124) |
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
Mark packages that don't or might probably not have staged installation.
|
2006-11-14 20:20:32 by Sergey Svishchev | Files touched by this commit (11) |
Log message:
Adjust HOMEPAGE and/or MASTER_SITE
|
2005-11-02 19:00:10 by Thomas Klausner | Files touched by this commit (85) |
Log message:
"wip" is not a valid category -- please use the standard pkgsrc ones.
Remove wip from CATEGORIES, and guess category if wip was the only one
specified.
|
2005-09-13 00:01:33 by pancake ;) | Files touched by this commit (4) | |
Log message:
initial import of matanza
Matanza is a game developed by the Freaks Unidos. On it, each player controls
a ship and is supposed to destroy the other players. The game runs on a telnet
server, and players need nothing but a standard telnet client to play. All the
animations are rendered in ASCII art. There are no intrinsic limits to the
number of players, but a high speed connection to the server is a must.
|