./benchmarks/glmark2, OpenGL 2.0 and ES 2.0 benchmark

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Branch: CURRENT, Version: 2023.01nb2, Package name: glmark2-2023.01nb2, Maintainer: prlw1

glmark2 is an OpenGL 2.0 and ES 2.0 benchmark.


Required to run:
[graphics/MesaLib] [graphics/png] [graphics/jpeg] [lang/python310]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/xorgproto]

Master sites:

Filesize: 9146.598 KB

Version history: (Expand)


CVS history: (Expand)


   2024-09-28 20:41:03 by Thomas Klausner | Files touched by this commit (1)
Log message:
glmark2: not for Python 3.12
   2023-08-14 07:25:36 by Thomas Klausner | Files touched by this commit (1247)
Log message:
*: recursive bump for Python 3.11 as new default
   2023-07-26 15:37:35 by David Brownlee | Files touched by this commit (5)
Log message:
Work around upstream commit which seems to break usage on at least
NetBSD DRM devices (still worked fine with software rendering)

https://github.com/glmark2/glmark2/commit/ea488e972bbac35084b02d5b24392c26a8f232f2

Instead now if we cannot find a "good" config, we use the best
found with a warning

Also apply https://github.com/glmark2/glmark2/pull/203

Bump pkgrevision

OK'd by MAINTAINER
   2023-07-25 11:07:34 by David Brownlee | Files touched by this commit (5)
Log message:
Updated benchmarks/glmark2 to 2023.01

Allows building with python 3.11

(14 day timeout from email to MAINTAINER)

glmark2 2023.01 (20230119)
==========================

* Add gbm-gl/glesv2 flavors for GBM offscreen rendering.
* Add x11-gl-egl flavor that uses EGL under X11.
* Implement SwapInterval 0 for the DRM backend.
* Support multisampled configs in --visual-config.
* Support explicitly specifying the config id in --visual-config.
* Add CPU time and shader compilation time to available results.
* Add --results to specify which kind of results to report.
* Add --results-file to export results to XML or CSV.
* Add --version command-line option.

glmark2 2021.12 (20211223)
==========================

* Fix crash with NVIDIA OpenGL driver.
* Fix issues when running with the Wayland backend under Sway.
* Gracefully handle missing GL features.
* Fix model loading on big-endian systems.
* Support EGL versions < 1.4.
* Fix crash with the DRM backend when we can't become DRM master.

glmark2 2021.02 (20210215)
==========================

* Meson build system support for DRM/X11/Wayland builds.
* Fix precision handling in various fragment shaders.
* Fix spurious failures when using --validate.
* Always draw to the correct, offscreen buffer when using --off-screen.
* Don't prefer framebuffer formats with more than 8 bytes per component.
* Add basic mouse and keyboard support on Wayland.
   2022-06-30 13:19:02 by Nia Alarie | Files touched by this commit (524)
Log message:
*: Revbump packages that use Python at runtime without a PKGNAME prefix
   2021-10-26 12:02:56 by Nia Alarie | Files touched by this commit (52)
Log message:
benchmarks: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 15:18:34 by Nia Alarie | Files touched by this commit (52)
Log message:
benchmarks: Remove SHA1 hashes for distfiles
   2020-12-04 21:45:51 by Nia Alarie | Files touched by this commit (456)
Log message:
Revbump packages with a runtime Python dep but no version prefix.

For the Python 3.8 default switch.