2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490) |
Log message:
* recursive bump for libxkbcommon 1.7.0
Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
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2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672) |
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
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2023-08-11 10:49:13 by Nia Alarie | Files touched by this commit (2) |
Log message:
sameboy: Strip out Werror in the common makefile, not the target-specific one
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2023-07-21 11:35:46 by Nia Alarie | Files touched by this commit (3) |
Log message:
sameboy: Disable FORTIFY for Linux only. While here, delint.
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2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687) |
Log message:
*: Recursive revbump from audio/libopus 1.4
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2022-12-15 09:38:28 by Nia Alarie | Files touched by this commit (3) | |
Log message:
sameboy: update to 0.15.8
Changes
Version 0.15.8
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* The button mapped to B, on both the keyboard and controllers, can now
be used to return from menus in the SDL frontend
Version 0.15.7
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* The debugger now has an interrupt command, in addition to the
previously-available ^C key sequence
* The lcd command now displays the background shifter and fetcher states
* The tick debugger command now has an optional keep argument, which
prevents resetting the tick count
Accuracy Improvements/Fixes
* Fixed a regression that made DMA restart timing inaccurate
* Fixed a regression that caused ROMs that trigger one of the pixel
insertion glitches to display incorrectly (Release builds) or trigger
an assertion (Debug builds)
* Fixed a different regression in a different pixel insertion glitch
Bug Fixes
* Fixed a bug where the debugger finish command did not behave as
expected in certain cases where the ROM manipulated the stack
Misc Internal Changes
* SameBoy (and SameBoot) can now be built with RGBDS 0.6.x; support for
RGBDS 0.4.x has been dropped
* Fixed potential compilation warnings for incoming versions of Clang
and GCC
* Added the GB_quick_reset API
Version 0.15.6
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* All CGB revisions, as well as MGB, are now available in the libretro
core
* The debugger now guides users to use the help command
* Both frontends can now selectively mute and unmute each of the 4 audio
channels
* Both frontends now support cartridge hot swapping
Accuracy Improvements/Fixes
* Fixed a bug where the libretro core sometimes ran at an incorrect
speed after switching models
* Fixed a minor DMA regression
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2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670) |
Log message:
*: bump PKGREVISION for flac shlib bump
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2022-09-06 17:42:00 by Nia Alarie | Files touched by this commit (3) |
Log message:
sameboy: Update to 0.15.5
Version 0.15.5
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* Both frontends now include links to the debugger documentation and to
the GitHub Sponsors page
Accuracy Improvements/Fixes
* Fixed a bug where certain color correction modes were desaturating
colors in an unbalanced manner
* Accurate emulation of the first-frame-behavior while emulating the
Game Boy Color and Game Boy Advance; fixes white flashes while playing
games developed by THQ
* More accurate emulation of the square channels sample repeat glitch,
fixing certain audio pops in LSDj and various games while using a
vibrato effect
Bug Fixes
* Fixed a bug where MBC state was not properly reset, fixing bugs
resulting in some games not booting correctly if they were loaded
after certain other games in the SDL frontend, libretro, and other
3rd-party frontends
Misc Internal Changes
* New memory management APIs for better integration of SameBoy as a
library
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2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999) |
Log message:
Bump all dependent packages of wayland (belatedly)
The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
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2022-08-03 18:23:36 by Nia Alarie | Files touched by this commit (5) | |
Log message:
sameboy: update to 0.15.4
Changes
Version 0.15.4
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* The “Emulate Hardware” and “Preserve Brightness” color correction
modes are now called “Modern – Balanced” and “Modern – Boost
Contrast”, respectively, to better represent them in the context other
modes that came after their introduction
* A new “Modern – Accurate” color correction mode was added. This new
mode preserves the modern saturation and contrast of “Modern –
Balanced” but further improves on color balancing accuracy
* The Anti-aliased Scale4x filter has been revised and improved
Accuracy Improvements/Fixes
* A color correction rounding error was fixed
Bug Fixes
* Fixed potential visual artifacts when using certain scaling filters on
some combinations of resolutions and devices
* Fixed a bug that made SameBoy crash on launch on older versions of
macOS if an update was available
* The SDL will no longer get stuck (unless “Skip” is used) when trying
to use certain joypads’ D-pad to configure the directional keys
* Attempt to work around an X11 bug that caused file and directory
selection dialogs to ignore mouse keys
Version 0.15.3
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
Accuracy Improvements/Fixes
* Improvements to all color correction modes
Bug Fixes
* Fixed a race condition that could cause the Memory Viewer to crash if
used without pausing the ROM first
* Fixed a bug that caused SameBoy to incorrectly warn about saves being
unwritable
* Fixed a bug that caused the SDL port to not respect the
joypads-in-background setting at startup
Version 0.15.2
This version is backwards compatible with save states from SameBoy 0.14.3
and newer, as well as save states from any BESS compliant emulator
New/Improved Features
* A setting to allow joypad input when SameBoy is not in focus was added
to both frontends
* The SDL GUI now follows the user-configured Game Boy palette
* The SDL frontend now supports Game Boy palettes exported from the
Cocoa port, and now includes 7 new palettes to choose from
* The scrollbar in the SDL frontend is now draggable
* The SDL GUI now correctly allows using the user-configured buttons in
its menu
* An OpenAL audio driver is now available for Linux and other Unix users
in the SDL port
* Up to two joypad hotkeys may now be configured to perform actions such
as pausing and saving states in both frontends
* The softbreak debugger command was given a better description
* Both frontends will now warn you if progress cannot be saved when
loading a ROM
* Game Boy Player (using CPU AGB A) is now a selectable Game Boy Advance
revision
Accuracy Improvements/Fixes
* Emulated a glitch where a misconfigured window can insert
pixels between tiles on models prior to the Game Boy Color, fixes Star
Trek - 25th Anniversary
* Fixed a window-related regression, affecting edge cases where WX=0
* Accuracy improvements to emulation of the Game Boy Camera
* Accurate emulation of JOYP switching delay on the DMG
* Realistic emulation of button bouncing while keeping lag to a minimum
Misc Internal Changes
* Fixed a potential memory corruption when SameBoy is used as a library
in a C++ project
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