Next | Query returned 38 messages, browsing 31 to 40 | previous

History of commit frequency

CVS Commit History:


   2005-02-24 00:12:05 by Alistair G. Crooks | Files touched by this commit (223)
Log message:
Add RMD160 digests.
   2004-12-29 00:18:22 by Jeremy C. Reed | Files touched by this commit (139) | Package updated
Log message:
Bump PKGREVISIONs due to libtiff update.
Some BUILDLINK_RECOMMENDED bumps done also.

(If I missed any, please let me know -- and let me know a good
way to automate this.)
   2004-10-03 02:15:03 by Todd Vierling | Files touched by this commit (518)
Log message:
Libtool fix for PR pkg/26633, and other issues.  Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
   2004-09-10 21:16:38 by Thomas Klausner | Files touched by this commit (2)
Log message:
Remove useless chunk.
   2004-09-10 21:02:56 by Krister Walfridsson | Files touched by this commit (2)
Log message:
Add missing include to make this compile on NetBSD 1.6.
   2004-08-04 18:21:45 by Thomas Klausner | Files touched by this commit (1)
Log message:
One @comment with an RCS Id is enough.
   2004-07-23 18:15:09 by Soren Jacobsen | Files touched by this commit (1)
Log message:
s/there's/there are/ and remove unnecessary whitespace.
   2004-07-23 18:07:15 by Thomas Klausner | Files touched by this commit (7) | Imported package
Log message:
Initial import of orbital_eunuchs_sniper-1.29.

Welcome to utopia.  The year is 2174, and you have been ordered to
function as an orbital sniper. In your world there's just three
kinds of people:  VIPs, dissidents and normal citizens. VIPs run
the world: they must not come to harm. Dissidents must die. If a
commoner or two gets wasted in progress, it'll count against you
when your post ends.

You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you a
VIP. Or do poorly enough and they might decide that you're the
enemy.

On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.

You control the target with mouse; right-drag or use mouse wheel
to zoom. Different zoom modes are useful for different things.
Zoom full out to see the whole situation at a glance (with all that
useless clutter removed), or zoom full in for better aiming.
Several levels of zoom in between give different information.

Left click fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.


Next | Query returned 38 messages, browsing 31 to 40 | previous