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History of commit frequency

CVS Commit History:


   2011-01-21 23:01:36 by Thomas Klausner | Files touched by this commit (2)
Log message:
Update to 115:
    * The delete key should work on Macs. (Konstantin Stupnik)
    * Typos in the animate forest description fixed. (Paul Nguyen,
    Kender)
    * You can no longer petrify or stone to flesh quest items.
    (Lorenzo Batallones)
    * Items that fall in a hole will not be revealed up on the next
    level's map. (Kender)
    * Zapping a wand of invisibility at yourself when you are
    already invisible from a permament source no longer reports
    "You are invisible." (Kender)
    * No longer falsely get system shock if a creature you possessed,
    but released when it was polymorphed, is finally slain. (Mental
    Mouse)
    * The Regenerate spell now works for creatures with No
    Regeneration, as was intended. (Mental Mouse)
    * Flesh golems can once more regenerate. (They lost this in
    the no-regen sweep) (Mental Mouse)
    * Giant Spiders have defences better fitting their explevel.
    (Mental Mouse)
    * The earth hammer is now made from stone as you'd expect.
    (Kender)
    * The spell Summon Daemon now spells Daemon like the rest of
    POWDER. (Mental Mouse)
    * Typo fixed in Golden Tridude description. (Mental Mouse)
    * Clarify cave troll description. (Metnal Mouse)
    * s/byte/sting/ for scorpion description. (Mental Mouse)
    * Clarify butcher skill description. (Mental Mouse)
    * Water elementals no longer leave corpse.
    * Eaten intrinsicly poisonous corpses now has a significantly
    shorter timeout. (Kender)
    * Attacks which deal multiple types of damage in the same hit
    will have damage reduction applied to each of the types, rather
    than only to the first type. (Mental Mouse)
    * Vampire bats will no longer chase players which they aren't
    interested in. (Kender)
    * Option to email character dumps on the iPhone to get them
    out of the black box.
    * Searching due to intrinsics will put Searching on the status
    line, and multiple manual searches will report Seached x10.
    * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
    when in landscape mode on the iPhone.
    * Makefiles for Linux have $(LDFLAGS) added.
    * The torches in the Lomaka tiles have been fixed to show up
    in the correct hand. (Martin Rittweger)
    * The Wish command now includes the ability to take on a
    monster's form and stats, so you can play as a monster if you
    wish. (Robert Barber)
    * On level up, the number of Piety points you have in each
    class is displayed beside the class name so you can better
    judge which class to pick. (Matthew Wyatt)
   2010-06-19 15:32:06 by Thomas Klausner | Files touched by this commit (1)
Log message:
Use REPLACE_BASH for some files.
   2010-06-08 10:45:38 by Thomas Klausner | Files touched by this commit (4) | Imported package
Log message:
Initial import of powder-114:

POWDER is a roguelike game.

"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II),
Moria, and Angband.


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