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   2022-06-29 13:31:54 by Michael Baeuerle | Files touched by this commit (6)
Log message:
games/woof: Update to 10.0.0

Patch for WAD path ported to new source tree structure.
Install man page with patch for target directory.

Woof! 10.0.0
------------
Main Features
- Implement Crispy HUD as an alternative to Boom HUD.
- Add mouselook implementation.
- Stretch short skies (< 200 px height) optionally, else fill with a
  solid color (from Eternity Engine).
- More demo playback QOL features (progress bar, -skipsec,
  fast-forward key).
- Smooth diminishing lightning from Crispy Doom.
- Gradual decrease/increase of gamma from Doom Retro (the old gamma
  levels are still available with the default F11 key).
- Brightmaps for textures and sprites from Crispy Doom.
- Add woof-setup multiplayer launcher with master server browser
  (from Chocolate Doom).
- Add support for SMMU swirling flats.
- Strict mode (sets compatibility and cosmetic settings according to
  DSDA rules).
- Fix netgame level reload.
- Fix uncapped mode in netgame (needs more testing).
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2022-03-11 12:10:11 by Michael Baeuerle | Files touched by this commit (1)
Log message:
games/woof: Sort PLIST
   2022-03-11 12:05:44 by Michael Baeuerle | Files touched by this commit (3)
Log message:
games/woof: Update to 9.0.0

Woof! 9.0.0
-----------
New Features and Improvements
- Integration of Chocolate Doom network code.
- Implement low-res turning (and -shorttics).
- Implement Fluidsynth music backend.
- Additional widget colors options, i.e. "backpack changes thresholds"
  and "color of armor depends on type".
- Complete crosshair implementation with 4 different shapes (cross,
  angle, dot and big cross), color by player health and highlight on
  target.
- Support up to 8 pages of savegames.
- Skip quicksave/quickload questions, allow quickload before quicksave.
- Add IDBEHOLDO cheat to disable all powerups (and invisibility) at
  once.
- Import R_ClipWallSegment() function from PrBoom.
- Draw Time widget on intermission screen.
- Add config key and input binding to disable vertical mouse movement
  (novert).
- Improve menu legibility for the other three IWADs, i.e. Chex Quest,
  HACX and REKKR.
- Properly tab-aligned HU string widgets.
- Generalize the BFG Edition IWAD fixes.
- Implement netgame reload level.
- IDMYPOS prints high precision coordinates.
- Implement render stats cheat.
- Implement BUDDHA cheat and IDDQD after death.
- Implement -coop_spawns parameter.
- Show game speed in the time widget if not 100 pct.
- Missing weapons leave a small gap in the Boom HUD.
- Re-arrange the General menu.
- Always append WAD file name to savegame names, even for IWADs.
- Implement SNDFONT lump.
- Improve fuzzed sprite visibility in hires mode.
- Add umapdef for SIGIL_v1_21.wad.
- Show DMENUPIC if TITLEPIC is unavailable or from the IWAD.

Bug Fixes
- Fix scaled time interpolation.
- Allow the DEH parser to skip blank lines.
- Automap: fix drawing marks > 9.
- Fix player mobj is always in S_PLAY_RUN1 state in complevel boom.
- Initialize certain video parameters only once, e.g. apply scalefactor
  from command line only once during initialization.
- Fix display level title in overlay automap mode if STS/Time widget is
  on.
- Fix vanilla Doom has at most 10 deathmatch starts.
- Fix menu selection for items with alphaKey == 0.
- Fix total time display on the intermission screen.
- Fix vertical position of the Time/STS widgets.
- Fix levelname on automap screen with Time/STS widget enabled.
- Fix widescreen rendering of shareware HELP2 screen.
- Split dirname and basename at both types of slashes on Windows.
- Fix possible integer overflows in timing functions.
- Fix a potential crash in the demo reel.
   2022-02-11 16:20:14 by Michael Baeuerle | Files touched by this commit (1)
Log message:
games/woof: Documentation fix

Variable in INSTALL.pkgsrc was not replaced.
Bump PKGREVISION.
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-12-01 12:08:00 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 8.1.0

Woof! 8.1.0
-----------
- The engine is now able to load any map between E1M99 and E99M99 or MAP00
  and MAP99, respectively, without necessary UMAPINFO support, e.g. by
  means of the IDCLEV cheat or the -warp command line parameter (@rfomin).
- The current and next map are now reported when the IDCLEV cheat is
  entered without a target map number (PrBoom+).
- The -noload and -noautoload parameters were added which prevent
  autoloading of WADs and DEHs.
- Double-click acting as "use" has been fixed for subsequent clicks
  (regression introduced in 8.0.0).
- Textures are now only composed of patches that are in the range of known
  patches, fixes a crash at startup with t-drought_RC2.wad.
- The maximum screen width in widescreen mode is now capped at 1120 px
  which corresponds to a 21:9 ratio in hires mode.
- The implementation of the Lost Soul bounce fix has been brought in line
  with PrBoom+ (@rfomin).
   2021-11-19 17:37:39 by Michael Baeuerle | Files touched by this commit (3) | Package updated
Log message:
games/woof: Update to 8.0.0

Woof! 8.0.0
-----------
- Workaround for SDL_Mixer MP3 header check (fixes music in PREACHER.WAD)
  (@rfomin).
- Fix order of DEH files processing (@rfomin).
- Fix automap marks in overlay mode (@rfomin).
- Multiple key (or mouse/gamepad button) bindings for all actions
  (@rfomin).
- Modern gamepad support (@rfomin).
- Add (optional) transparent ghost monsters from Crispy Doom (@rfomin).
- Fix spectre/fuzz effect (taken from SMMU and Crispy Doom) (@rfomin).
- Uncouple showing "secret revealed" message from general messages.
- Add flashing in the automap for key based switches from Crispy Doom
  (@rfomin).
- Fix things display in automap overlay mode (@rfomin).
- Error reporting when detecting PNG patches (@rfomin).
- Add forgotten codepointers to the [CODEPTR] dehacked section (fixes
  axolotlx.wad) (@rfomin).
- Config settings for mouse acceleration (@rfomin).
- Fix idclev for UMAPINFO defined maps (@rfomin).
- Show time/STS widgets above status bar (extended HUD from DSDA-Doom)
  (@rfomin).
- UMAPDEF lumps for internal UMAPINFO (fixes No Rest for the Living
  midipack) (@rfomin).
- Cosmetic menu groups (@rfomin).
- Add comp_reservedlineflag (MBF21 v1.4 update) (@rfomin).
- Bring comp_ledgeblock implementation in line with DSDA-Doom (@rfomin).
- Save the setup menus' cursor positions.
- Reset the column drawing function (fixes some rendering issues).
- Print a message when toggling "always run".
- Add Chex Quest support (@rfomin).
- When drawing introductory levelname, use height of entering patch
  (fixes CWILV graphics from Eviternity.wad) (@rfomin)
- Save window position across fullscreen toggles.
- Fix musinfo lumpnum reset (@rfomin).
- Port exclusive fullscreen over from Chocolate Doom (fullscreen_width
  and fullscreen_height in config).
- Convert pusher source thing pointers into indices (fixes rare savegame
  issue) (@rfomin).
- Add ENDOOM support from Chocolate Doom (@rfomin).
- Fix UMAPINFO enterpic field (@rfomin).
- Add global autoload directories to search before local ones (fixes
  autoload on *NIX systems).
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles

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