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History of commit frequency

CVS Commit History:


   2009-03-20 20:25:55 by Joerg Sonnenberger | Files touched by this commit (1252)
Log message:
Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
   2009-03-18 14:29:07 by Jared D. McNeill | Files touched by this commit (1)
Log message:
to tech-multimedia
   2009-01-14 12:27:34 by OBATA Akio | Files touched by this commit (1)
Log message:
Changes the path to put videodev.h. Fixes PR 40394.
And changes the path for such a purpose to ${BUILDLINK_DIR}/include.
   2009-01-10 22:04:23 by Jared D. McNeill | Files touched by this commit (10)
Log message:
Add libv4l1 compatibility support, bump PKGREVISION.
   2008-09-17 16:04:54 by Joerg Sonnenberger | Files touched by this commit (7)
Log message:
Allow building libv4l on older NetBSD systems by providing videoio.h.
Don't override user CFLAGS.
Bump revision.
   2008-09-13 19:59:27 by Jared D. McNeill | Files touched by this commit (3)
Log message:
64-bit fixes for libv4l2, properly pass rpath for libv4lconvert, and
pass the correct number of args to mmap in at least one case.
   2008-09-08 21:10:20 by Jared D. McNeill | Files touched by this commit (8)
Log message:
Add RCSID tags.
   2008-09-08 21:07:41 by Jared D. McNeill | Files touched by this commit (12) | Imported package
Log message:
libv4l is a collection of libraries which adds a thin abstraction layer on
top of video4linux2 devices. The purpose of this (thin) layer is to make it
easy for application writers to support a wide variety of devices without
having to write seperate code for different devices in the same class.


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