./devel/SDL2, Simple DirectMedia Layer - cross-platform multimedia library

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Branch: CURRENT, Version: 2.0.12nb1, Package name: SDL2-2.0.12nb1, Maintainer: nia

Simple DirectMedia Layer is a cross-platform development library designed to
provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog and many
Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for
other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available
for several other languages, including C# and Python.

SDL 2.0 is distributed under the zlib license. This license allows you to use
SDL freely in any software.

Required to run:
[graphics/MesaLib] [audio/libsamplerate] [x11/libXScrnSaver] [x11/xcursor] [x11/liboldXrandr]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Package options: opengl, x11

Master sites:

SHA1: e8ba91bf5eb438dbcf1fedf0530a1bcbe30d3bb6
RMD160: 0f2c979da6151b622a6445e7fc8d4e3ea8987105
Filesize: 5586.096 KB

Version history: (Expand)

CVS history: (Expand)

   2020-04-05 18:24:28 by Nia Alarie | Files touched by this commit (2)
Log message:
SDL2: Add another bugzilla patch link.
   2020-04-05 18:22:43 by Nia Alarie | Files touched by this commit (8) | Package updated
Log message:
SDL2: Update with the latest round of patches sent to bugzilla

- Drop patches that are no longer relevant.
- Add support for 32-bit LPCM audio on NetBSD.
- Fix a wayland protocol handling issue.
   2020-03-30 12:18:48 by Nia Alarie | Files touched by this commit (1)
Log message:
SDL2: Remove CONFIGURE_ARGS duplicate
   2020-03-18 18:52:02 by Tobias Nygren | Files touched by this commit (1)
Log message:
SDL2: add missing pkg-build-options snippet for alsa and de-lint
   2020-03-17 13:56:36 by Nia Alarie | Files touched by this commit (1) | Package updated
Log message:
SDL2: update buildlink3
   2020-03-17 13:49:29 by Nia Alarie | Files touched by this commit (10) | Package updated
Log message:
SDL2: Update to 2.0.12

In addition to lots of bug fixes, here are the major changes in this release:


     * Added SDL_GetTextureScaleMode() and SDL_SetTextureScaleMode() to get
       and set the scaling mode used for a texture
     * Added SDL_LockTextureToSurface(), similar to SDL_LockTexture() but the
       locked area is exposed as a SDL surface.
     * Added new blend mode, SDL_BLENDMODE_MUL, which does a modulate and
       blend operation
     * Added the hint SDL_HINT_DISPLAY_USABLE_BOUNDS to override the results
       of SDL_GetDisplayUsableBounds() for display index 0.
     * Added the window underneath the finger to the SDL_TouchFingerEvent
     * Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to
       return the type of a game controller (Xbox 360, Xbox One, PS3, PS4, or
       Nintendo Switch Pro)
     * Added the hint SDL_HINT_GAMECONTROLLERTYPE to override the automatic
       game controller type detection
     * Added SDL_JoystickFromPlayerIndex() and
       SDL_GameControllerFromPlayerIndex() to get the device associated with
       a player index
     * Added SDL_JoystickSetPlayerIndex() and
       SDL_GameControllerSetPlayerIndex() to set the player index associated
       with a device
     * Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to specify
       whether Nintendo Switch Pro controllers should use the buttons as
       labeled or swapped to match positional layout. The default is to use
       the buttons as labeled.
     * Added support for Nintendo GameCube controllers to the HIDAPI driver,
       and a hint SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE to control whether this
       is used.
     * Improved support for Xbox 360 and Xbox One controllers when using the
       HIDAPI driver
     * Added support for many game controllers, including:
          * 8BitDo FC30 Pro
          * 8BitDo M30 GamePad
          * BDA PS4 Fightpad
          * HORI Fighting Commander
          * Hyperkin Duke
          * Hyperkin X91
          * MOGA XP5-A Plus
          * NACON GC-400ES
          * NVIDIA Controller v01.04
          * PDP Versus Fighting Pad
          * Razer Raion Fightpad for PS4
          * Razer Serval
          * Stadia Controller
          * SteelSeries Stratus Duo
          * Victrix Pro Fight Stick for PS4
          * Xbox One Elite Series 2
     * Fixed blocking game controller rumble calls when using the HIDAPI
     * Added SDL_zeroa() macro to zero an array of elements
     * Added SDL_HasARMSIMD() which returns true if the CPU has ARM SIMD
       (ARMv6+) features


     * Fixed crash when using the release SDL DLL with applications built
       with gcc
     * Fixed performance regression in event handling introduced in 2.0.10
     * Added support for SDL_SetThreadPriority() for UWP applications


     * Added the hint SDL_HINT_VIDEO_X11_WINDOW_VISUALID to specify the
       visual chosen for new X11 windows
     * Added the hint SDL_HINT_VIDEO_X11_FORCE_EGL to specify whether X11
       should use GLX or EGL by default

   iOS / tvOS / macOS:

     * Added SDL_Metal_CreateView() and SDL_Metal_DestroyView() to create
       CAMetalLayer-backed NSView/UIView and attach it to the specified

   iOS/ tvOS:

     * Added support for Bluetooth Steam Controllers as game controllers


     * Fixed support for surround sound on Apple TV


     * Added SDL_GetAndroidSDKVersion() to return the API level of the
       current device
     * Added support for audio capture using OpenSL-ES
     * Added support for Bluetooth Steam Controllers as game controllers
     * Fixed rare crashes when the app goes into the background or terminates
   2020-03-15 22:09:47 by Nia Alarie | Files touched by this commit (1)
Log message:
SDL2: Disable OSS audio on NetBSD
   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi