Path to this page:
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devel/bullet,
Collision detection, soft body and rigid body dynamics library
Branch: CURRENT,
Version: 2.89,
Package name: bullet-2.89,
Maintainer: pkgsrc-usersBullet is a 3D Collision Detection and Rigid Body Dynamics Library
for games and animation. Free for commercial use, including
Playstation 3, open source under the ZLib License. Discrete and
continuous collision detection, integrated into Blender 3D, and
COLLADA 1.4 Physics import.
Required to run:[
graphics/MesaLib] [
graphics/glu]
Required to build:[
pkgtools/x11-links] [
x11/xcb-proto] [
x11/fixesproto4] [
pkgtools/cwrappers] [
x11/xorgproto]
Master sites:
Filesize: 132561.041 KB
Version history: (Expand)
- (2020-02-20) Updated to version: bullet-2.89
- (2019-08-30) Updated to version: bullet-2.88nb1
- (2019-08-09) Updated to version: bullet-2.88
- (2017-11-23) Package has been reborn
- (2016-06-16) Updated to version: bullet-2.82
- (2015-04-25) Updated to version: bullet-2.76nb1
CVS history: (Expand)
2024-08-25 08:19:21 by Thomas Klausner | Files touched by this commit (575) |
Log message:
*: replace CMAKE_ARGS with CMAKE_CONFIGURE_ARGS
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2021-10-26 12:20:11 by Nia Alarie | Files touched by this commit (3016) |
Log message:
archivers: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
Could not be committed due to merge conflict:
devel/py-traitlets/distinfo
The following distfiles were unfetchable (note: some may be only fetched
conditionally):
./devel/pvs/distinfo pvs-3.2-solaris.tgz
./devel/eclipse/distinfo eclipse-sourceBuild-srcIncluded-3.0.1.zip
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2021-10-07 15:44:44 by Nia Alarie | Files touched by this commit (3017) |
Log message:
devel: Remove SHA1 hashes for distfiles
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2020-08-07 10:57:04 by Adam Ciarcinski | Files touched by this commit (1) |
Log message:
bullet: on Darwin use OpenGL.framework
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2020-02-20 15:58:54 by Nia Alarie | Files touched by this commit (3) |
Log message:
bullet: Update to 2.89
Bullet 2.89 includes a new implementation of volumetric deformable objects and \
cloth based on the Finite Element Method, thanks to Xuchen Han. Two-way coupling \
between deformables and rigid/multi body is achieved using a unified constraint \
solver.
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2019-08-30 19:24:35 by Nia Alarie | Files touched by this commit (1) |
Log message:
bullet: doesn't need glut, just depend on mesa and glu
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2019-08-30 19:01:35 by Nia Alarie | Files touched by this commit (31) |
Log message:
Switch packages using GLUT to FreeGLUT.
Start building FreeGLUT with GLUT compatibility on.
- GLUT's maintainance state is much worse than FreeGLUT's, with no
substanital commits since 2011.
- GLUT can no longer be consider a core component of Mesa or X11.
- Nobody except us seems to be using it...
Other vendors still shipping GLUT:
- GoboLinux, T2 SDE, PLD Linux
Revbump packages using GLUT or freeglut by default.
|
2019-08-09 18:00:22 by Nia Alarie | Files touched by this commit (4) |
Log message:
bullet: Update to 2.88
No changelog.
Needed for some software I plan to import later...
|