Log message:
etlegacy[-server]: Update to 2.81.1
2.81.1 - Incoming ... Again! (released 12/03/2023)
Engine
General
* Fixed issue with g_oss not being set correctly, making 64bit mods not
being listed when using 64bit clients
* Added web style # prefixed color strings support
Client
General
* Use json model data for fav servers
* Moved listfonts command from legacy UI to client engine, since
con_fontName can now be used on any mod, and the legacy-specific
cg_customFont1/2 require ETL client anyway
* Fixed sound bug (long stuttering sound) and cleared queued sounds
(such as announcers fe. FIGHT! sound) when rewinding/fastforwarding
* Added support for server blocking by using sent list of servers
blocked from Legacy master and hiding malicious server in server
browser
* Removed NONUSBACKSLASH from the default console keys
* Fixed zone memory leak on /bind command
Audio backend
* Fixed sound volume integer overflow
Renderer
* Fixed decals vertex modulation going out of range
Mod
General
* Added position and size argument to editcomponent command
* Added editcomponent command with parentAnchorPoint and
parentAnchorComponent option
* Extended auto completion for editcomponent command
* Fixed localization of server commands were gets truncated
* Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD comp at
init, 1 by default
* Added back cg_useCvarCrosshair, cg_crosshairSize, cg_crosshairAlpha,
cg_crosshairColor, cg_crosshairAlphaAlt, cg_crosshairColorAlt,
cg_crosshairPulse, cg_crosshairHealth cvars
* Added cg_crosshairSize_f, cg_crosshairAlpha_f, cg_crosshairColor_f,
cg_crosshairAlphaAlt_f, cg_crosshairColorAlt_f, cg_crosshairPulse_f,
cg_crosshairHealth_f commands
* Fixed editcomponent command with coloration arguments
* Fixed editcomponent style help was printing an error
* Ignored bots count when using map vote pool depending of players count
* Allowed referee command to use slot number for identify player
Stability & Performance
* Fixed missing NULL terminated in gameConsoleCommand list causing
memory corruption
* Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue
* Fixed kick angles framerate dependency by matching 333 FPS kick angles
behaviour
* Remove unnecessary trace for water hitmark detection, causing
unnecessary recomputation of head BBox and extra trace
* Fixed func_fakebrush prediction
* Fixed PMF_TIME_KNOCKBACK never being set unless head was hit.
Graphics
* Fixed atmospheric effects during match pause
* Fixed missile incorrect visual explosion origin
* Fixed flamethrower being invisible if player shoots it outside of PVS
UI
* Fixed issue when crosshairinfo name affected to follow previous player
being set to non default color
* Fixed enemy spawn timer not being displayed
* Added anchors support to HUD
* Added HUD name support, usable with cg_althud cvar
* Fixed multi line string buffer HUD components centering
* Added No Text style option to disable the Connection interrupted text
from Disconnect component
* Added No Header style option to hide fireteam header
* Added Force Colors style option to force player colors on the kill
feed
* Added extended system option menu for console con_* cvars
* Fixed chargebar icon coloring for field ops
* Moved listfonts command from legacy UI to client engine, since
con_fontName can now be used on any mod, and the legacy-specific
cg_customFont1/2 require ETL client anyway.
* Fixed timerSet breaking resetTimer display
* Added style custimization for compass, such as decor, cardinal point
and direction visibility toogle
Weapons
* Remove adding velocity of ground entity for missiles causing execive
velocity add while throwing
* Added back default scoped movement to vanilla behaviour (full speed,
unscope at 127 ups)
* Moved alternate sniper speed to walk movement
* Changed unscoping weapon while in air from 250 to 500 ms
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