2024-03-23 00:05:43 by Nia Alarie | Files touched by this commit (3) |
Log message: quakespasm: Fix building on Darwin |
2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672) |
Log message: *: Recursive revbump from audio/pulseaudio-17.0 |
2023-10-26 18:13:59 by Soren Jacobsen | Files touched by this commit (3) | |
Log message: games/quakespasm: update to 0.96.1 Changes in 0.96.1 - Fix demo recording as client-only after connection to server (was broken by signon changes in 0.96.0. Thanks to Jozsef Szalontai for issue report.) - Fix potential buffer overflow in COM_Parse(), e.g. with maps with oversized 'wad' fields. (Thanks to Andrei Drexler.) - Minor code cleanups. Changes in 0.96.0: - Adjustments to joystick defaults and behaviour. See the "Controller support / Cvars" section above. - Fix for a mouse grabbing issue on macOS. - Add missing support for -ip command line option on unix / macOS. - Backport angled sprites code from FTEQW (spriteframetype: 2, must have 8 frames per group.) - Bump the progs execution runaway loop limit to 16M. - Add signon buffer fragmentation to fix SZ_GetSpace errors on certain maps when using protocol 999. - Increased MAX_DATAGRAM to 64000 to overcome packet overflows. - Bump the MAXALIASFRAMES limit to 1024. - Fix arrays to have proper sizes in gl mesh code, reflecting MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in mj4m4/mj4m5.) - Increased default value of gl_farclip to 65536. - Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.) - Raised default maximum number of particles to 16384 (can be set up to 32768 with -particles on the command line.) - Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map. - Fix viewmodel interpolation with >10Hz animations. - Fix a memory leak when exiting game in SDL2 builds. - Fix a possible crash when handling clipboard data on macOS. - Fix a potential crash after loading of saved game. - Fix possible out-of-bound reads when handling progs type sizes. - Fix Dutch angle VP_PARALLEL_UPRIGHT sprites. - Fix an issue with lights blending by using 10 bit color depth for lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels", if necessary. - No relative motions when the window is not focused. - Status bar and intermission screen tweaks. - Properly display monster counts > 3 digits. - Fix console animation with scr_conspeed <= 0. - Fix mouselook not working upon game quickload during a demo play. - Haiku operating system support. - Fix console when server is run noninteractively with stdin redirected from /dev/null. - Updated Visual Studio project files. - Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc. |
2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687) |
Log message: *: Recursive revbump from audio/libopus 1.4 |
2022-11-10 18:35:54 by Soren Jacobsen | Files touched by this commit (3) | |
Log message: quakespasm: update to 0.95.1 Changes in 0.95.1 * Allow mixing lit and unlit textures in the same map. * Water texture mipmapping support - fixes glistening effect on distant water. * Fix screen flashes in some maps with AMD's new drivers. * Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp * Fix possible file pointer leak in game load code. * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc. * Thanks to 'temx' for his patches. Changes in 0.95.0 * Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.) * Add model scale support -- requires protocol 999. (Original patch contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks to Eric Wasylishen, MH and Spike for useful discussions.) * Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler). * Clear the startdemo list on game change (patch by Andrei Drexler). * Try light trace from entity origin first (patch by Andrei Drexler). * Backport a few fixes to the bundled SDL2-2.0.22 version. Changes in 0.94.7 * Fix console history buffer wrapping. * Fix wrong external texture use after vid_restart. * Update lodepng from mainstream git. * Miscellaneous source code cleanups. Changes in 0.94.6 * Server protocol size check fixes for sounds and particles. * An invalid memory access fix in the jpg screenshot writer. * Basic dependency tracking in Makefiles. * Backported a few fixes to the bundled SDL2-2.0.22 version. * Minor build fix for C++ compilers. * Other small improvements elsewhere in the code. Changes in 0.94.5 * Compatibility with new SDL2 versioning scheme. * Revised min/max/clamp macros' usage. * Fixed a potential undefined behavior in R_DrawAliasModel. * Fixed parsing of the time argument of svc_fog server message. (it has been broken for more than 20 years and has never seem to have been used.) * Other small improvements elsewhere in the code. * Backported a few fixes to the bundled SDL2-2.0.22 version. |
2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670) |
Log message: *: bump PKGREVISION for flac shlib bump |
2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999) |
Log message: Bump all dependent packages of wayland (belatedly) The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files. |
2022-05-15 19:01:47 by Nia Alarie | Files touched by this commit (2) | |
Log message: quakespasm: update to 0.94.4 5.1. Changes in 0.94.4 o Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain o Fixed intermission camera angles during demo playback o Don't reset onground flag on every new server message o Re-enabled title demos by default (turn off with cl_startdemos 0) o Don't autoplay next demo after a timedemo o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15 o Support for Quake 2021 update 3 o Implemented quad/pentagram dlights for Quake 2021 rerelease o Implemented 2021 rerelease localsound builtin & svc_localsound (56) o Several other improvements to Quake 2021 rerelease support o Several other small fixes and improvements all over the code o Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.) o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches. |