./games/teeworlds, Fast-paced retro multiplayer shooter

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Branch: CURRENT, Version: 0.7.5nb2, Package name: teeworlds-0.7.5nb2, Maintainer: pkgsrc-users

Teeworlds is an online multiplayer shooter, free and available for all
major operating systems. Battle with up to 16 players in a variety of
game modes, including Team Deathmatch and Capture The Flag. You can
even design your own maps!

Required to run:
[sysutils/desktop-file-utils] [graphics/hicolor-icon-theme] [graphics/freetype2] [graphics/glu] [audio/wavpack] [security/openssl] [devel/SDL2]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

Filesize: 8726.079 KB

Version history: (Expand)

CVS history: (Expand)

   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549)
Log message:
*: revbump for libsndfile
   2020-05-19 13:46:26 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
teeworlds: Update to 0.7.5

An exploit was discovered, that allows to crash any 0.7 Teeworlds server.
Though it does not compromise the security of the host (e.g. no arbitrary
accesses in memory) it lets an attacker force a server to repetitively shut
down (CVE-2020-12066).

The 0.7.5 release is a security update that aims to patch this server
exploit. As such, it is very light in features, and is mostly made of fixes.
   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-01-18 22:51:16 by Jonathan Perkin | Files touched by this commit (1836)
Log message:
*: Recursive revision bump for openssl 1.1.1.
   2020-01-08 14:40:19 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
teeworlds: Update to 0.7.4

+ Race mode integration
- finish messages
- times ingame and in the server browser
- map record displayed in the scoreboard
- localized chat messages
- race gametype icon
+ In-game server browser
+ Chat pages & upgrades
- Up to 10 pages of chat history (page up/page down)
- Persistent chat: does not clear when changing map
- Map changes are marked by a chat info message
- Chat buffer: clicking with the mouse while chatting puts the chat in pause
- Ignoring a player clears past chat
- Add helper annotation when whispering
+ Statboard upgrade
- Auto statboard screenshots
- Merge K/D and Spree/Best spree columns
- Visual indicators for flag captures
- Visual indicators for weapon stats
- Fix statboard not closing
+ Wide menus mode
+ Add version info to settings file, change naming scheme to \ 
- You can now switch between 0.6 and 0.7 Teeworlds smoothly
+ HighDPI support
+ Audio toggling with visual effects (Ctrl+S by default)
+ Update scroll regions throughout the UI with smooth, adaptive scrollbars
+ Add a GUI for the experimental joystick support, disable joystick by default
+ Menu hotkeys (press the first letter)
+ Some more search bars
+ Add color palettes to copy skin parts colors
+ Add "toggle dynamic camera" to controls
+ Don't show loading progression in LAN tab
+ Fix chat rendering when scoreboard is open
+ Fix MOTD consistency, allow slightly more text to be displayed
+ Fix flag colors for non-team gamemodes
+ Hide scoreboard if statboard is active
+ Lower min. mousesens
+ Change some server browser defaults (all filter, players sort)
+ Optimise SnapFindItem, a bottleneck

+ Chat commands integration
- Display chat commands list, with description and parameter list, to the players
- Delete and add commands on-the-go to create a context-aware UI
- Ability to disable or replace client-side commands
+ Race mode integration: customisable display (timer accuracy...)
+ Randomize survival-mode spawns
+ Prevent skipping deathtiles with enough speed
+ No more empty nicknames
+ Some log format changes (timestamps, flag capture time...)
+ Fix projectiles from disconnected players dealing no damage
+ Remove dummy when player joins a full server

+ 24 new skins, colorable eyes, and many more body parts to use
- Auto-adjust eye color when it is too close to that of the body
+ Winter background theme (day and night, new default)

+ Layer size now defaults to the size of the game layer

+ Fix integer overflow when computing tilemap size