./games/warzone2100, Real-time strategy and real-time tactics hybrid computer game

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Branch: CURRENT, Version: 4.2.7, Package name: warzone2100-4.2.7, Maintainer: pkgsrc-users

In Warzone 2100 you command the forces of "The Project" in a battle to rebuild
the world after mankind has almost been destroyed by nuclear missiles. The game
offers campaign, tutorial, multi-player and single-player skirmish modes. An
extensive tech tree with over 400 different technologies, combined with the
unit design system, allows for a wide variety of possible units and tactics.
Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive and
is currently developed by the Warzone 2100 Resurrection Project.


Required to run:
[sysutils/desktop-file-utils] [converters/fribidi] [graphics/hicolor-icon-theme] [graphics/freetype2] [graphics/png] [graphics/glew] [multimedia/libtheora] [audio/libvorbis] [fonts/dejavu-ttf] [fonts/fontconfig] [devel/popt] [devel/physfs] [graphics/quesoglc] [fonts/harfbuzz] [devel/SDL2] [x11/qt5-qtscript] [x11/qt5-qtbase] [audio/openal-soft] [net/miniupnpc]

Required to build:
[textproc/asciidoc] [pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Package options: sdl2

Master sites:


Version history: (Expand)


CVS history: (Expand)


   2022-05-09 06:55:44 by =?UTF-8?B?RnLDqWTDqXJpYyBGYXViZXJ0ZWF1?= | Files touched by this commit (2)
Log message:
warzone2100: Update to 2.4.7

upstream changes:
-----------------
  * 2022-03-07: Version 4.2.7
    [https://github.com/Warzone2100/warzone2100/blob/4.2.7/ChangeLog]
  * 2022-03-01: Version 4.2.6
    [https://github.com/Warzone2100/warzone2100/blob/4.2.6/ChangeLog]
  * 2022-02-28: Version 4.2.5
    [https://github.com/Warzone2100/warzone2100/blob/4.2.5/ChangeLog]
   2022-04-18 21:12:27 by Adam Ciarcinski | Files touched by this commit (1798) | Package updated
Log message:
revbump for textproc/icu update
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2022-01-05 09:50:28 by =?UTF-8?B?RnLDqWTDqXJpYyBGYXViZXJ0ZWF1?= | Files touched by this commit (3)
Log message:
warzone2100: Update to 4.2.4

upstream changes:
-----------------
2021-12-20: Version 4.2.4:
 * General:
   * Fix: Prebuilt ally gates not being passable \ 
(commit:428d0b70ff9af2a58a27bcfdade12ffe7fc062b4, #2484)
   * Fix: Cleanup old log files \ 
(commit:d5ed1a5164b50fadba5f0ef5bcf03c619aa2b62f, #2501)
   * Fix: Various crashes and resource leaks (too many commits, #2480, #2493, \ 
#2494, #2499, #2504, #2512)
 * Campaign:
   * Change: Ignore VTOLs when a campaign enemy group unit can't hit them \ 
(commit:d1fd63899890de6f9b43b4080581378acf631a89, #2475)
   * Change: Better target selections by sorting targets relative to group \ 
average coordinate (commit:b538fb562f55ffd3abd92eea1774ac0cfe98cc4f, #2475)
   * Change: Add a time range to cam3-1 launch / detonate sounds \ 
(commit:c64ca3afdc989a885d12b530647bbd308221c037, #2476)
   * Change: Make the winning requirements for Beta-end more clear \ 
(commit:d89391d05026d8e940bca5ccd507517349965153, #2491)
   * Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty \ 
(commit:f467e476951b89dab56404e68913662734ba54e2, #2502)
 * Multiplayer:
   * Add: Additional lobby chat slash commands, cmdinterface event output (too \ 
many commits, #2500)
   * Change: Set default AI back to Nexus \ 
(commit:a4f7b6b6d678a25ef76d738779eed00bf8526d69, #2487)
   * Change: Make some AIs easier when using Easy difficulty (too many commits, \ 
#2486)
   * Change: Remove old Cobra Hard / Insane weapon perks \ 
(commit:9c245da200648745d17bee0dc3f200872b7d7b94, #2489)
   * Fix: Repeated game over message \ 
(commit:3e4a146bc6f8d52bddb98634aafc48e1be20b049, #2485)
   * Fix: Add campaign Collective and Nexus structures back into mp stats file, \ 
fixing old maps (commit:3c60e5f9428136de5f494ce5857d9be6008b7701, #2506)
 * Challenges:
   * Fix: Specify specific AIs for "Back to Basics" and "Hide \ 
Behind Me" (commit:f2e6edabb1fad7193c611800180145faedc60611, #2487)
   2021-12-17 09:57:22 by =?UTF-8?B?RnLDqWTDqXJpYyBGYXViZXJ0ZWF1?= | Files touched by this commit (2) | Package updated
Log message:
warzone2100: Update to 4.2.3

pkgsrc changes:
---------------
  * Replace "=" by "+=" in DragonFly LDFLAGS assignment \ 
thanks to pkglint.

upstream changes:
-----------------
2021-11-28: Version 4.2.3:
 * General:
   * Fix: Unable to demolish structures at full health \ 
(commit:baab23227e5deab3579e313f50f5a7238286a8dd, #2430)
   * Fix: Properly remove old QuickSave data when quick-saving \ 
(commit:c0e4bcfbf9809eca8ac33210a019a194851f9c61, #2442)
   * Fix: Drop pending structures on first click \ 
(commit:ccdff9e9bf241d3d0f53cd675c40c0de86f02d88, #2452)
   * Fix: Play buzz sound once per interval \ 
(commit:69a9de00c819dc9ef0b94946d3cdbdc02f527a16, #2456)
   * Fix: Ultimate Scavengers freeze on certain maps \ 
(commit:e56a5cfb27fa739dd528a8786ba7e6e892b973e6, #2458)
   * Fix: Improve OpenGL context cleanup on init failure \ 
(commit:eda3996d2efdd80d6e848fdabbc1b2ceb7a4161a, #2462)
   * Fix: Various crashes (too many commits, #2433, #2434, #2453)
 * Multiplayer:
   * Fix: Game doesn't end when autohosting if all players leave simultaneously \ 
(commit:0dc476077676e4642c3ebd0fe572b0989d805203, #2455)

2021-11-22: Version 4.2.2:
 * General:
   * Add: Multiplay Options menu (too many commits, #2415)
   * Add: Hotkey to "Select all land combat units, with health >50%, not \ 
assigned to any group" (commit:b7ff3b346e1b9c07c257f8084b6b3d9a99995485, \ 
#2329)
   * Fix: Reject certain crashy OpenGL drivers, and fallback to other backends \ 
(commit:c71c0c9aae85dec46f94124a2a11e941e2699dbc, \ 
commit:720ccab774c8df4e8581f3ccca27f721460544da, #2400, #2427)
   * Fix: Handle exceptions creating Vulkan device \ 
(commit:1091109a0ae3a59ba864c8864188183d7b34f75c, #2421)
   * Fix: Repairs & Builders: Don't move needlessly \ 
(commit:df8997b5f08afa26cc69b93ab8279db04e643e3d, #2391)
   * Fix: Re-ordering construction units to build something shouldn't cancel it \ 
(commit:5a106269f68d9d1c708114853d0da20cf442843c, #2395)
   * Fix: Don't reset attack range under commander \ 
(commit:7ac86b51bc9ff96d1881544799d620d267e45de0, #2394)
   * Fix: Ignore rearm order when already rearming \ 
(commit:e9fef35ea95c95df6e78df8e95a2b378b4ccb5b3, #2399)
   * Fix: Don't show green overlay when impossible to build next module \ 
(commit:24b570d887275d685ee944570d05f07bb3339dd9, #2398)
   * Fix: Don't show modules in build list when unable to build more buildings \ 
of that type (commit:af3f237f0f64ac3da11dd0a83a46a89e41d0afbf, #2396)
   * Fix: Don't retreat repair turrets (RT) to other RT \ 
(commit:d4cf74d30ff79fad6d0c4c5cffe3129b7310b959, #2389)
   * Fix: Improve resource cleanup on shutdown (too many commits, #2405, #2423)
   * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider \ 
(commit:0979c692f941689505e35c782040fe80f1f29d86, #2408)
   * Fix: Various savegame / autosave issues (too many commits, #2409, #2419)
   * Fix: Remove Command Relay structure requirement for Command Turret research \ 
(commit:0248233152c341fcd36a6f14c94c4a2bb57aa5e1, #2414)
   * Fix: Partial UI soft-lock with certain in-game menus \ 
(commit:b429ffe3d146baf04b8e55b279ef5a3b6543f4f2, #2418)
   * Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position \ 
bug (commit:cda0183a1abf868103e67649aedb73768e7ba521, #2397)
   * Fix: Toggling debug mode in skirmish as spectator \ 
(commit:ca936ba49bd3473472ffb095614de4f0cab88dac, #2420)
   * Fix: Ultimate Scavengers building an absurd amount of factories \ 
(commit:f0fce501741a7c2075452abb8b77c8fa66e10b19, #2417)
 * Graphics:
   * Fix: Missing parts on the Nexus Link turret \ 
(commit:06a8600dfde844bff1bc3c70a08c32a1d574e07b, #2392)
 * AI:
   * Fix: Rip out mobile repair tactics from Cobra AI \ 
(commit:3fc79370c16b597009040e06fc5439ec030168de, #2387)
 * Scripting:
   * Fix: Use constants instead of plain numbers \ 
(commit:70e03ad9790be91d009f9e73d11aa1492868a37e, \ 
commit:dd815aeae262f3d955b8828073e64c407d8fa774, #2406)
 * Multiplayer:
   * Add: Add 7-player map "Thales" \ 
(commit:a927e712eb5fecfa7bda7d946291e8a1c7375ba8, #2404)
 * MP-Balance:
   * Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase \ 
firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 \ 
(commit:b8685b5df12091ace6f5590e80984eecbcbe2fa0, #2386)
   * Change: Adjust Incendiary Mortar: "researchPoints": 3600 -> \ 
4800, "researchPower": 112 -> 150 \ 
(commit:1d2976ed52d4365e0ae8b4aae31d23333247dea6, #2407)
 * Other:
   * Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin \ 
(commit:97427c87d4ceeaea436c1dd52418f3db60579b96, #2412)

2021-11-08: Version 4.2.1:
 * General:
   * Add: Replay v2 format: Embed downloaded maps, store "end of game" \ 
info block (too many commits, #2347)
   * Fix: Improve replay saving performance / behavior \ 
(commit:e4e604aa55f229ce1f9ac582388a4c3b20f9409b, #2345)
   * Fix: Handle frontend.img / intfac.img load failure explicitly \ 
(commit:5ea99dd6ebe1bfd9e8efd94ac25fa841d3600913, \ 
commit:406956ad1f197925f20b8e638e49432554af0c6f, #2355)
   * Fix: updateChallenge() crash \ 
(commit:2f912f7bf6588752ce95cc010df916b30c85ec9f, #2348)
   * Fix: loadGame() crash if map load failed \ 
(commit:45fbedd4b67de805246d0a95d2ea9f75b8766a31, #2352)
   * Fix: Various additional bounds checks & error logging (too many \ 
commits, #2359, #2373, #2374, #2377)
   * Fix: cursors_sdl: Null checks, cleanup order fixes \ 
(commit:bf0b642306c34f0a73806715eb2e11e30ccaa4f4, \ 
commit:8bfc6ae13b03b1beb99ce4421d62dde5a31d641d, #2360)
   * Fix: showUNITCOUNT should only apply to player slots \ 
(commit:340d5ec8fd9a9c87ced84953a33493ad0bda2955, #2366)
 * Graphics:
   * Fix: Further OpenGL init tweaks (too many commits, #2350)
 * Campaign:
   * Change: Alpha 09 tweaks (commit:120cb3ddf03ddf31c0de67706cf0073ddeb33df5, #2356)
   * Change: Alpha 06 NP reinforcement tweak \ 
(commit:5485ebe25147f8f4d1e8a95afd6502de5d4cd249, #2357)
   * Change: Update a Nexus Resistance Circuit research item name \ 
(commit:04d1692b7ba96cb6dc03c1636fc548c9f135c9b5, #2369)
   * Fix: Account for the transporter in campaign unit limit \ 
(commit:dbf34209c3c8b8b8a14e286c4265223a2e80b47b, #2369)
 * Scripting:
   * Add: Provide a native fractal value noise generator for use in map scripts \ 
(commit:469df2d69f137183aef3e2413fa285db3e83908a, #2341)
 * Multiplayer:
   * Add: Add specstats button (commit:12fffa2c845b2a3c48262a23078fac9a30ce7238, \ 
#2370)
   * Change: Host: Remember number of spectator slots in MP games \ 
(commit:33b9c498f333952e849dbb3619d667b5fad7daa2, #2372)
   * Fix: Improve spectator lag / fast-forward behavior (too many commits, #2338)
   * Fix: Do not reset ready status of players on spectator leave \ 
(commit:30cf5a2003e86eb8fe7b22fa97bda04907dcbb45, #2353)
   * Fix: NetworkTextMessage::receive() crash \ 
(commit:a63e016f2faa562292437591e7e958caea1d9440, #2354)
   * Fix: ActivityManager: updateMultiplayGameData on MP replay load \ 
(commit:4c36ed5934077962370316b3e057e5242bbaca53, #2375)
   * Fix: Revamp WZFiles cleanup \ 
(commit:13849b065378d830f55771e35878670f38a544b2, #2376)
 * MP-Balance:
   * Change: Rollback "ALL ROUNDER" damage value against \ 
"Legged", Increase the accuracy at long range of all MGs from 50 to 55 \ 
(commit:e00eff60500ec59ef25c6ac90aa1397fe366f819, #2361)
   * Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and \ 
reduce ROF of these weapons (commit:6e4d2561de3f5e6f6f90adae04a96fbb8591c26a, \ 
#2363)
   * Change: Increase the research time "High Temperature Flamer Gel \ 
Mk3" so it is no longer included in "Advanced Base" \ 
(commit:2745499133bd237924df03e1e416ca1f6f2ab2ca, #2364)
   * Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar \ 
burn radius and damage, and earlier access to mortar accuracy research \ 
(commit:27bce204cd198f4bec1d23a48ea31a5345792f08, #2367)
   * Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> \ 
Heavy Mortar - Bombard (commit:06e5b5ca3b0d4ac2267314d8aff0932582a55bad, #2368)

2021-10-26: Version 4.2.0:
 * General:
   * Fix: Handle repair point choice better so it doesn't pick less than ideal \ 
ones (commit:4a3d528b6c70fd5763ad1ebabf181e2e6fc7f321, #2313)
   * Add: --loadreplay command line option \ 
(commit:19c59750c55d74b15f65ee3551ebd08b5777f32e, #2323)
 * Graphics:
   * Add: Update Ultimate Scavengers button image \ 
(commit:51c535432c1777e4a002e5d41f9865928734dd17, #2305)
 * Campaign:
   * Add: Increase oil drum power in Beta (150) and Gamma (200) \ 
(commit:211e0a72a0e886e79651e776384f7fe64c5c2a28, #2310)
   * Fix: Fix fastplay video not working since 4.2.0-beta2 \ 
(commit:55b656f1a9c660a5a521a35f2e5de28b41e85824, #2311)
   * Fix: Prevent old transporter issue on Beta-end where it can come back and \ 
fail the player due to little time left to send it away again \ 
(commit:2dab78359b0ca05157c73b52d13aa160108c8ce3, #2317)
 * Scripting:
   * Change: Update JS documents \ 
(commit:1b50d7040c70e4b5c4bab6a1e21f27c58dd4d1f6, #2290)
 * Multiplayer:
   * Change: Display team chooser column at all times \ 
(commit:8a6b20424d55e5acac0271ef56d82a7cc157c25f, #2302)
   * Change: Make inactivityMinutes / idleTime configurable (too many commits, #2307)
   * Fix: Fix a desync in replays due to structure limits not being the same in \ 
the replay (commit:79f1580e36b96584616a94d680b7eb09325d9e94, \ 
commit:d8f3f8cdcf1550e9680658fc3ff070e640c66b08 \ 
commit:c317fc92036952e3bffa90cc7819ce8b1be7e99c, #2288)
   * Fix: Fix a crash/assert when players were transitioned to spectators \ 
(commit:0720478249555a965a1c117d9148816aa6ce4ccf, \ 
commit:844afd747987c525c5bfc7e12ad5fd394f426c00, #2293)
   * Fix: Fix order of players in specstats window \ 
(commit:d7ce7f65234011c17f791cad03bca2681d7c5136, #2299)
   * Fix: Crash on autogame with spectator host \ 
(commit:eeb74a0c83be8de18f7645e4f7f5accb763a9a5b, \ 
commit:a1d025bd4b6d8cc846eb9f8cb908f97145405e9a, #2323)
   * Fix: Joining new game after quitting lobby with spectator host \ 
(commit:e5e5b3cea4252fd602e0877f251ca373eace39a0, #2323)
   * Fix: Client sends invalid command to host if autorating URL is enabled \ 
(commit:b42006c4295a70554d4c61e53e567a43721c754f, #2323)
   * Fix: Spectator host autorating URL requests for all clients \ 
(commit:9ad707ba27c39aea19e73957a36a9b4e89d5c6dd, #2323)
   * Fix: Unable to refresh lobby after being kicked \ 
(commit:d0b29ee4d0adbd923fb23eae5b4c535998c2f7d1, #2323)
   * Fix: Replay desync at start due to replay spectator \ 
(commit:41142f9dc15dbc139d1155335819c559e73a717d, #2323)
 * MP-Balance:
   * Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% \ 
from 65% and make HMG come earlier \ 
(commit:37fba9ff657d29ad9e044b447cd1c2063cbb0c35, #2306)
   * Change: Slightly increase Super Auto-Cannon Cyborgs damage \ 
(commit:c8664187f722e2af756a4da7670248c0c7caac68, #2324)
 * Other:
   * Fix: Mingw / Clang compile warning fixes \ 
(commit:4a4106d59d1ca54938fdc64fb24934b75e38fc86, \ 
commit:495ec740a314894aae325c69e9923a11c617edb3, #2291)
   * Fix: Fix a potential chat related crash \ 
(commit:86ea2a27214fb47cbb55fd40af07ec9dd388bf98, #2294)
   * Fix: Fix potential crash due to 0-sized decals VBO on maps without decals \ 
(commit:641b57f61eebb1b860e63eb382b96811ebb72ed2, #2303)
   * Fix: Crash if transporter is recycled \ 
(commit:33bf6b41dab41a583202588aa3aa45897eec5021, #2308)
   * Fix: Suppress and log wzDisplayDialog in headless mode \ 
(commit:aa91f8ef280c52b01a90ccf0149a5f014f544a52, #2323)
   * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / \ 
headless mode (commit:3891ec232e85537b71164c8bf838b1f92ba0a84a, #2323)

2021-10-16: Version 4.2.0-beta2:
 * General:
   * Add: Make selected structures and units blink on radar (too many commits, #2260)
   * Add: Power per second to power bar tooltip \ 
(commit:dbaf846580c5300ad994eeb2b913bb6699b72d39, #2283)
   * Fix: Command interface fixes, documentation added (too many commits, #2255, \ 
#2266)
   * Fix: Crash caused by crash-handling provider \ 
(commit:9eba84b42b2d9b5491a641cb42ccb81ef8387a13, #2257)
   * Fix: Always release sequence resources at shutdown \ 
(commit:c8db2e117f9116e2b5412edc42281a0cd7f37db7, #2258)
   * Fix: Additional null checks \ 
(commit:c9822b47c630b71d4e8308b2f4c5365985f296c8, \ 
commit:5c84be3edf87fdd4daa37b8e2cdb3e8338a9e1cd, #2259, #2280)
   * Fix: Repair: Return to HQ as fallback \ 
(commit:c2c8a1b455c931eef8a892d71136b4022d407ef1, #2261)
   * Fix: Improve replay warning / error messages (too many commits, #2263)
   * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby \ 
(commit:a554be6214cf75b0c958a96ea7bd6de4f730b5fd, #2274)
   * Fix: Struct stats lookup maps tweaks / refactoring \ 
(commit:259a0af9cebe5d3260fd3d965e147724c99fecbe, \ 
commit:b1947b59d491623588f1e28e3250f2037fe32fd3, #2275)
   * Fix: Add a missing break for attack orders \ 
(commit:899e32a7aaaa2b11d07bc58ceb843098543e315e, #2277)
 * Campaign:
   * Change: Decrease the player return LZ in Beta 08 \ 
(commit:aca3f4590f08753e81edec46995c4dd1f9f43af5, #2271)
   * Change: Add additional research messages for Nexus Resistance Circuits \ 
(commit:4f62603de92be6e9857de86ed73961db8f21da93, #2276)
 * Multiplayer:
   * Change: Ignore allies' attack to determine activity \ 
(commit:145c7667baa776cbfbb0764db6f177fe3b7151b7, #2262)
   * Change: Limit Ultimate Scavengers' Helicopter usage times on T1 technology \ 
(commit:ae2031af9e109d71fe3326c7c60f76c43a100af1, #2268)
   * Fix: Desync when moving to repair \ 
(commit:49f3a398d6746fa66d377cd218e4511572b5f06e, #2267)
   * Fix: Don't load map preview twice for the host \ 
(commit:20f2ac22f03f779e2c183067377a1c973657c4b9, #2282)
 * Other:
   * Change: Add video install information for Ubuntu in README \ 
(commit:980a222986fd6876891051b2d51fb68a4815503c, #2279)

2021-10-09: Version 4.2.0-beta1:
 * General:
   * Add: Add Ultimate Scavengers to the game \ 
(commit:21f7935791a9816815dc69c95bebe91b6daf3328, \ 
commit:9c7fc3569d11fbdb1e840f3b4901a6863090aaad, \ 
commit:71f1b17794ca5559eefbbc172539eecbb728da97, #2211, #2131, #1995)
   * Add: Implement remove from group shortcut \ 
(commit:c12d3798a173bd5eb942a6905ea20935ebc24dee, #2197)
   * Add: Use a stable config directory for release builds \ 
(commit:d3b10cd790aea97335149ac352c129c21ec1058b, \ 
commit:47d27df891caad7f0f21051eb4065a8cd53b2aaa, #2248)
   * Change: First steps at moving savegame format totally to JSON--now \ 
converted the .gam file (too many commits, #2191)
   * Change: Return units to mobiles turrets & randomize repair points \ 
(commit:5910fc43e3381ec4e06ce51dad0e4e72dd6d47f2, #1829)
   * Fix: Fix orders from Commanders after loading saves \ 
(commit:2b04681dd54e65d10ff8d80d94bcbdfb6dd16d31, #2113)
   * Fix: Don't reveal artillery unless the CB tower is completely built \ 
(commit:960adb4e6fd78735f337b7a7ae66636aebc47ce7, #2139)
   * Fix: Fix sensors logic under commander so attaching them isn't useless \ 
(commit:13f0587dd56600097d1180511fb1d8d7844a7437, #2146)
   * Fix: Prevent lobby refresh and filter buttons from disappearing unless \ 
invalid data gets sent somehow (commit:2ae01399210fcf59931fb2060db7240561fa53c5, \ 
#2151)
   * Fix: Only play "assigned to commander" sound if group is not full \ 
(commit:b2d5d011d3f40dbd806987298b52ecaf4e4b4390, #2156)
   * Fix: Don't block ready status button when player clicks ready too fast \ 
(commit:6125af3677ef918c03b5c1d7cd1ebf9be54892ef, #2152)
   * Fix: Primary AA turret units not attacking things if the Secondary could, \ 
among other fixes (commit:85145678baff20e9a9b111be195f2aa19346950b, #2172)
   * Fix: Improve ManufactureOptions/StatsButton clickability \ 
(commit:c21187897b41a1213c8911c2b460c2fe79d130d8, #2166)
 * Graphics:
   * Change: Major revision to the Blender 2.9x pie addon \ 
(commit:344b5d327455b96a949ee6a71a8ae5c338a55056, #2180)
   * Fix: OpenGL init resiliency (too many commits, #2121)
 * Campaign:
   * Change: Update Beta 11 mission objectives in the Intel menu \ 
(commit:cff3b7808c2082667467afb706466a21ac02bd21, #2181)
   * Change: Increase default message duration times for campaigns \ 
(commit:d7a2c7a7bb876846b8cc9bf8064fa6ee141d3370, #2200)
   * Change: Improve the Alpha 7 Intel objective text \ 
(commit:49a643ca287f2da5dfae8a2811581ca77b2ff55f, #2200)
   * Change: Update camBalance for Gamma. Campaign rebalance is basically \ 
complete (commit:db7ed93ccd2ce2186b48c7e5dbaf9136ccc33b15, #2231)
   * Fix: Allow mission objectives to persist into offworld missions \ 
(commit:bf4407e2ec8e33a8712f8264931908fa8327a98d, #2185)
 * Multiplayer:
   * Add: Spectator slots for multiplayer games + replay functionality for \ 
skirmish/multiplayer (too many commits, #2143, #2243, #2247)
   * Add: Support non-0-index hostPlayer, configuring "spectatorHost" \ 
from autohost json (too many commits, #2212)
   * Add: Headless / autohost enhancements, spectator stats, lobby chat slash \ 
commands, netplay bug fixes (too many commits, #2223)
   * Add: Add new random maps "DustyMaze": one 2-player and two \ 
4-player maps (too many commits, #2237)
   * Change: Make lobby games scrollable (too many commits, #2155)
   * Fix: Fix double host exit screen \ 
(commit:003d69fd8f665c8baeac1363bf6c3035294484f6, #2122)
   * Fix: Properly load ttypes.ttp for script maps so water is shown and more \ 
(commit:33c0ec4d8f9863b765505b100cf54b3ef935e8c7, #2199)
 * Scripting:
   * Add: Add a way for scripts to determine if games are a challenge \ 
(commit:dae3c3fd9dfaf39301859cde8a2cff4aeca665f7, #2137)
   * Change: Cleanup and improve JS API documentation (too many commits, #1872)
 * Balance:
   * Change: Make Machineguns less powerful short-term but not as to weaken them \ 
long-term (commit:1b0d9889dc0cb8d4cc7dcd27abd4066412145685, #2136)
   * Change: Make phosphorus and thermite bombs less strong with only 2 bombs \ 
and a flamer modifier instead of artillery round \ 
(commit:072569f92526b34050a8de493e80e9f97de75f2b, #2147)
   * Change: Tweak timeline and research cost of Bombard, Pepperpot, and \ 
Incendiary Mortar (commit:ca750cae70e865a320118311f89b793a8944be79, #2153)
   * Change: Tweaks to Anti-Air research costs and timeline \ 
(commit:d096c058a0dbd51d7dccd13b32d4effb82367fc7, #2162)
   * Change: Change the required research for the Nexus Link Turret and Nexus \ 
Resistance Circuits. Balancing weapon parameters \ 
(commit:ed2de106d2ab6935bdcdc6ac6720ba728023bb83, #2168)
   * Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the \ 
playability of this turret (commit:76ba3222ede7798a2d37c7a1d649c8cf51478a7c, \ 
#2171)
   * Change: Additional reduction in the cost of Tank Killer and Super Tank \ 
Killer Cyborg research (commit:f406e7ad25ecbddf9d748a0a665056329df0048e, #2184)
   * Change: Reducing the cost and time of producing black and red bodies to \ 
increase the relevance of their use \ 
(commit:643d39073e5b9562eb490ca499f000854b6ad170, #2194)
   * Change: Increase Super Rail Cyborg range and reduce damage to maintain \ 
relevance (commit:0393afd4e8f3961fd129eb6788c6bc0f34472899, #2198)
   * Change: Make the VTOL MG parameters more balanced by reducing damage \ 
(commit:2fc3c33e0e7ae1d87bdf0c00ff38b87c9c07d35a, #2201)
   * Change: Change Howitzer research to not depend on Cannon Laser Designator, \ 
Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker \ 
production time, reduce periodical damage on Incendiary Howitzer \ 
(commit:1720a7ec7000a0167f5b6848198a6063b3ee133f, #2202)
   * Change: Improve accuracy of VTOL HMG \ 
(commit:2d21b6407e6a382bd8a61d36ccf72153c177f6de, #2204)
   * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming \ 
Pad (commit:726b2b9f83d292980c82a24819a7a32321e1fe25, #2213)
   * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, \ 
and VTOL Scourge Missile splash radius \ 
(commit:368d33e94c8bb1f37e965bb47a46564229d9a075, #2216)
   * Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, \ 
reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build \ 
time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm \ 
(commit:9ea437be616ad1f9eef47f19208f66cdd8d78117, #2215)
   * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 \ 
(commit:82c55fb6572874e10b17ca923af5507696e7e7e2, \ 
commit:d72f367913da71f948fd6f0d83665154405567dc, #2218, #2229)
   * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, \ 
improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket \ 
(commit:8513682c3efa8f318d61475f28de048dc94634ee, #2220)
   * Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight \ 
from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF \ 
for Super HVC Cyborg (commit:f6226b76ec0ab5d3887003a4400da307560876a7, #2221)
   * Change: Balancing and rolling back to version 3.4.1 of some VTOL weapons \ 
damages and accuracy (commit:b2daf54b0ff3a378e45b694ae7255b18a90fcb4e, #2222)
   * Change: Move Tank-Killer so it comes a littler earlier and only depend on \ 
the fifth rocket damage upgrade \ 
(commit:9dbecb0f75fc7628f12b5dc54cec7db09ba83cee, #2226)
   * Change: Slight Incendiary Mortar research cost and timeline reduction \ 
(commit:e923492c8bbf2b55c072db1b34458b102bff1f51, #2230)
 * Other:
   * Add: Add autorating url in config \ 
(commit:242f322bce687cfa84c8ffbe6a25dbebb006e1fe, #2165)
   * Change: Don't show enemy building being repaired \ 
(commit:fe1bfba7a6f9865b5378b3fa9c2705928afda954, #2141)
   * Fix: Don't crash with JumpToResourceExtractor keybind after level reload \ 
(commit:0b8e502586507b74c45bbbc194501065a624e2dc, #2178)
   * Fix: Don't double load a random backdrop on a connection cancel \ 
(commit:7e47d9779a3ed376ea569d4926725d25a0f6d9dd, #2239)
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-11-15 23:54:34 by Thomas Klausner | Files touched by this commit (396)
Log message:
*: recursive bump for gstreamer 1.18.5
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes