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graphics/box2d,
2D physics engine for games
Branch: CURRENT,
Version: 2.4.2,
Package name: box2d-2.4.2,
Maintainer: ryoonBox2D is a 2D physics engine for games. It features:
Collision
Continuous collision detection
Contact callbacks: begin, end, pre-solve, post-solve
Convex polygons and circles
Multiple shapes per body
One-shot contact manifolds
Dynamic tree broadphase
Efficient pair management
Fast broadphase AABB queries
Collision groups and categories
Physics
Continuous physics with time of impact solver
Persistent body-joint-contact graph
Island solution and sleep management
Contact, friction, and restitution
Stable stacking with a linear-time solver
Revolute, prismatic, distance, pulley, gear, mouse joint,
and other joint types
Joint limits, motors, and friction
Momentum decoupled position correction
Fairly accurate reaction forces/impulses
Master sites:
Filesize: 1207.587 KB
Version history: (Expand)
- (2024-08-11) Updated to version: box2d-2.4.2
- (2021-02-06) Package added to pkgsrc.se, version box2d-2.4.1 (created)
CVS history: (Expand)
2023-03-05 15:56:36 by Tobias Nygren | Files touched by this commit (1) |
Log message:
box2d: disable building unit test
Broken on at least Fedora 37 by:
unit-test/doctest.h:4021:47: error: size of array 'altStackMem' is not
an integral constant-expression
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2023-01-24 19:36:36 by Thomas Klausner | Files touched by this commit (103) |
Log message:
*: convert to cmake/build.mk
|
2021-10-26 12:47:26 by Nia Alarie | Files touched by this commit (800) |
Log message:
graphics: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
|
2021-10-07 16:13:27 by Nia Alarie | Files touched by this commit (800) |
Log message:
graphics: Remove SHA1 hashes for distfiles
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2021-02-06 07:41:33 by Ryo ONODERA | Files touched by this commit (5) |
Log message:
graphics/box2d: import box2d-2.4.1
Box2D is a 2D physics engine for games.
Features:
Collision
Continuous collision detection
Contact callbacks: begin, end, pre-solve, post-solve
Convex polygons and circles
Multiple shapes per body
One-shot contact manifolds
Dynamic tree broadphase
Efficient pair management
Fast broadphase AABB queries
Collision groups and categories
Physics
Continuous physics with time of impact solver
Persistent body-joint-contact graph
Island solution and sleep management
Contact, friction, and restitution
Stable stacking with a linear-time solver
Revolute, prismatic, distance, pulley, gear, mouse joint,
and other joint types
Joint limits, motors, and friction
Momentum decoupled position correction
Fairly accurate reaction forces/impulses
System
Small block and stack allocators
Centralized tuning parameters
Highly portable C++ with no use of STL containers
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