./math/py-noise, Perlin noise for Python

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Branch: CURRENT, Version: 1.2.2nb1, Package name: py310-noise-1.2.2nb1, Maintainer: pkgsrc-users

Perlin noise is ubiquitous in modern CGI. Used for procedural
texturing, animation, and enhancing realism, Perlin noise has been
called the "salt" of procedural content. Perlin noise is a type of
gradient noise, smoothly interpolating across a pseudo-random matrix
of values.

The noise library includes native-code implementations of Perlin
"improved" noise and Perlin simplex noise. It also includes a fast
implementation of Perlin noise in GLSL, for use in OpenGL shaders.


Required to run:
[devel/py-setuptools] [lang/python27]

Required to build:
[pkgtools/cwrappers]

Master sites:

Filesize: 122.671 KB

Version history: (Expand)


CVS history: (Expand)


   2022-01-04 21:55:40 by Thomas Klausner | Files touched by this commit (1595)
Log message:
*: bump PKGREVISION for egg.mk users

They now have a tool dependency on py-setuptools instead of a DEPENDS
   2021-10-26 12:56:13 by Nia Alarie | Files touched by this commit (458)
Log message:
math: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:28:36 by Nia Alarie | Files touched by this commit (458)
Log message:
math: Remove SHA1 hashes for distfiles
   2017-09-04 20:08:31 by Thomas Klausner | Files touched by this commit (163)
Log message:
Follow some redirects.
   2016-08-20 09:15:06 by Thomas Klausner | Files touched by this commit (4)
Log message:
Import py-noise-1.2.2 as math/py-noise.

Perlin noise is ubiquitous in modern CGI. Used for procedural
texturing, animation, and enhancing realism, Perlin noise has been
called the "salt" of procedural content. Perlin noise is a type of
gradient noise, smoothly interpolating across a pseudo-random matrix
of values.

The noise library includes native-code implementations of Perlin
"improved" noise and Perlin simplex noise. It also includes a fast
implementation of Perlin noise in GLSL, for use in OpenGL shaders.