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math/py-noise,
Perlin noise for Python
Branch: CURRENT,
Version: 1.2.2nb1,
Package name: py310-noise-1.2.2nb1,
Maintainer: pkgsrc-usersPerlin noise is ubiquitous in modern CGI. Used for procedural
texturing, animation, and enhancing realism, Perlin noise has been
called the "salt" of procedural content. Perlin noise is a type of
gradient noise, smoothly interpolating across a pseudo-random matrix
of values.
The noise library includes native-code implementations of Perlin
"improved" noise and Perlin simplex noise. It also includes a fast
implementation of Perlin noise in GLSL, for use in OpenGL shaders.
Required to run:[
devel/py-setuptools] [
lang/python27]
Required to build:[
pkgtools/cwrappers]
Master sites:
Filesize: 122.671 KB
Version history: (Expand)
- (2023-02-09) Updated to version: py310-noise-1.2.2nb1
- (2022-01-05) Updated to version: py39-noise-1.2.2nb1
- (2021-10-07) Updated to version: py39-noise-1.2.2
- (2016-08-20) Package added to pkgsrc.se, version py27-noise-1.2.2 (created)
CVS history: (Expand)
2022-01-04 21:55:40 by Thomas Klausner | Files touched by this commit (1595) |
Log message:
*: bump PKGREVISION for egg.mk users
They now have a tool dependency on py-setuptools instead of a DEPENDS
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2021-10-26 12:56:13 by Nia Alarie | Files touched by this commit (458) |
Log message:
math: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
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2021-10-07 16:28:36 by Nia Alarie | Files touched by this commit (458) |
Log message:
math: Remove SHA1 hashes for distfiles
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2017-09-04 20:08:31 by Thomas Klausner | Files touched by this commit (163) |
Log message:
Follow some redirects.
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2016-08-20 09:15:06 by Thomas Klausner | Files touched by this commit (4) |
Log message:
Import py-noise-1.2.2 as math/py-noise.
Perlin noise is ubiquitous in modern CGI. Used for procedural
texturing, animation, and enhancing realism, Perlin noise has been
called the "salt" of procedural content. Perlin noise is a type of
gradient noise, smoothly interpolating across a pseudo-random matrix
of values.
The noise library includes native-code implementations of Perlin
"improved" noise and Perlin simplex noise. It also includes a fast
implementation of Perlin noise in GLSL, for use in OpenGL shaders.
|