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wip/py-cocos2d,
2D framework for games and multimedia
Branch: CURRENT,
Version: 0.5.5,
Package name: py312-cocos2d-0.5.5,
Maintainer: kamelderouicheA framework for building 2D games, demos, and other graphical/interactive
applications. Draws using OpenGL, which is hardware accelerated.
It provides some conventions and classes to help you structure a
"scene based application"
A cocos2d application consists of several scenes, and a workflow connecting
the different scenes It provides you with a "director" (a singleton) which
handles that workflow between scenes. Each scene is composed of an arbitrary
number of layers;
layers take care of drawing to the screen (using the pyglet and OpenGL APIs),
handling events and in general contain all of the game/application logic.
Required to run:[
devel/py-setuptools] [
wip/py-pyglet] [
lang/python37]
Required to build:[
pkgtools/cwrappers]
Master sites:
RMD160: c482f2ea5e560ef0ef7797c70ccc5f0147df4756
Filesize: 5490.416 KB
Version history: (Expand)
- (2024-09-19) Updated to version: py312-cocos2d-0.5.5
- (2024-09-19) Package has been reborn
- (2024-09-15) Package deleted from pkgsrc
- (2023-02-13) Updated to version: py310-cocos2d-0.5.5
- (2023-02-13) Package has been reborn
- (2021-10-08) Updated to version: py39-cocos2d-0.5.5
CVS history: (Expand)
2014-03-15 20:36:36 by Kamel Derouiche | Files touched by this commit (4) |
Log message:
Import py27-cocos2d-0.5.5 as wip/py-cocos2d.
A framework for building 2D games, demos, and other graphical/interactive
applications. Draws using OpenGL, which is hardware accelerated.
It provides some conventions and classes to help you structure a
"scene based application"
A cocos2d application consists of several scenes, and a workflow connecting
the different scenes It provides you with a "director" (a singleton) which
handles that workflow between scenes. Each scene is composed of an arbitrary
number of layers;
layers take care of drawing to the screen (using the pyglet and OpenGL APIs),
handling events and in general contain all of the game/application logic.
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