./wip/py-cocos2d, 2D framework for games and multimedia

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Branch: CURRENT, Version: 0.5.5, Package name: py310-cocos2d-0.5.5, Maintainer: kamelderouiche

A framework for building 2D games, demos, and other graphical/interactive
applications. Draws using OpenGL, which is hardware accelerated.
It provides some conventions and classes to help you structure a
"scene based application"

A cocos2d application consists of several scenes, and a workflow connecting
the different scenes It provides you with a "director" (a singleton) which
handles that workflow between scenes. Each scene is composed of an arbitrary
number of layers;
layers take care of drawing to the screen (using the pyglet and OpenGL APIs),
handling events and in general contain all of the game/application logic.


Required to run:
[devel/py-setuptools] [wip/py-pyglet] [lang/python37]

Required to build:
[pkgtools/cwrappers]

Master sites:

RMD160: c482f2ea5e560ef0ef7797c70ccc5f0147df4756
Filesize: 5490.416 KB

Version history: (Expand)


CVS history: (Expand)


   2014-03-15 20:36:36 by Kamel Derouiche | Files touched by this commit (4)
Log message:
Import py27-cocos2d-0.5.5 as wip/py-cocos2d.

A framework for building 2D games, demos, and other graphical/interactive
applications. Draws using OpenGL, which is hardware accelerated.
It provides some conventions and classes to help you structure a
"scene based application"

A cocos2d application consists of several scenes, and a workflow connecting
the different scenes It provides you with a "director" (a singleton) which
handles that workflow between scenes. Each scene is composed of an arbitrary
number of layers;
layers take care of drawing to the screen (using the pyglet and OpenGL APIs),
handling events and in general contain all of the game/application logic.