./emulators/mame, Multiple Arcade Machine Emulator

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Branch: CURRENT, Version: 0.217, Package name: mame-0.217, Maintainer: wiz

MAME stands for Multiple Arcade Machine Emulator. When used in
conjunction with images of the original arcade game's ROM and disk
data, MAME attempts to reproduce that game as faithfully as possible
on a more modern general-purpose computer. MAME can currently
emulate several thousand different classic arcade video games from
the late 1970s through the modern era.

ROMs are needed to play the games. Some are freely available on the
MAME homepage.


Required to run:
[graphics/jpeg] [audio/flac] [fonts/fontconfig] [devel/GConf] [fonts/liberation-ttf] [devel/SDL2] [fonts/SDL2_ttf] [lang/lua53] [textproc/pugixml] [converters/utf8proc]

Required to build:
[textproc/py-expat] [pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [graphics/glm] [pkgtools/cwrappers] [lang/gcc7] [textproc/rapidjson] [x11/xorgproto] [lang/python37]

Master sites:

SHA1: 4ae2be4f4bcf9c0e1f89749b56d2605b57f184e9
RMD160: 2698b863a73cdfa8c6f83b8e61a953c3f363cd76
Filesize: 178490.614 KB

Version history: (Expand)


CVS history: (Expand)


   2020-01-04 23:55:58 by Thomas Klausner | Files touched by this commit (6) | Package updated
Log message:
mame: update to 0.217.

MAME 0.217

What better way to celebrate Christmas than with a new MAME release?
That’s right – MAME 0.217 is scheduled for release today.

The most exciting thing this month is the recovery of the Sega
Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War,
making these games fully playable. We’ve been working on Virtua
Fighter as well, and while the graphics are greatly improved, there
are still some gameplay issues as of this release. In other arcade
emulation news, sasuke has been busy fixing long-standing graphical
issues in Nichibutsu games, and AJR has made some nice improvements
to the early SNK 6502-based games.

On the home system side, there are some nice Sam Coupé improvements
from TwistedTom, support for Apple II paddle controllers, a better
Apple II colour palette, and significant improvements to Acorn
RiscPC emulation. TV game emulation is progressing steadily, with
two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1
now working.

For front-end developers, we’ve added data to the XML list format
allowing you to handle software lists enabled by slot card devices
(there are a few of these for Acorn and Sinclair home computers).
The minimaws sample script has been updated to demonstrate a number
of tasks related to handling software lists. For MAME contributors,
we’ve made save state registration a bit simpler, and more manageable
in the debugger.

MAME 0.216

With the end of November in sight, it’s time to check out MAME
0.216! We’ve addressed the reported issues with last month’s bgfx
update, and made a whole lot of little improvements to MAME’s
internal user interface. In particular, setting up controls should
be easier, and several issues affecting macOS users with non-English
number format settings have been fixed. Some of the issues caused
bad settings to be written to INI files. If you still don’t see
the filter list panel on the system selection menu, try removing
the ui.ini file.

This month, we’re able to present two unreleased 1970s prototypes
from Italian developer Model Racing: their internal code names are
Cane and Orbite. With the assistance of former Model Racing employees,
the source code was extracted from the original disks. These games
are incomplete, but they provide a unique look into early CPU-based
arcade development. Game & Watch titles continue to be emulated,
with the addition of Mario The Juggler, and the panorama screen
Mickey Mouse and Donkey Kong Circus games in this release.

This release brings GameKing emulation to MAME. The system-on-a-chip
used in this low-cost, low-resolution hand-held console from the
early 2000s has been identified and emulated. Games for the
colour-screen GameKing III are also playable. Acorn BBC Micro
emulation has been re-worked to support internal expansion boards,
and a number of additional peripherals are now available. ZX Spectrum
emulation has been enhanced with better open bus read behaviour
and support for two Miles Gordon Technology peripherals.
   2019-12-01 12:05:34 by Thomas Klausner | Files touched by this commit (1)
Log message:
mame: requires gcc 7.2

https://www.mamedev.org/?p=474
   2019-11-08 10:44:17 by Thomas Klausner | Files touched by this commit (6) | Package updated
Log message:
mame: update to 0.215.

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s
time to check out what’s new. On the arcade side, Taito’s incredibly
rare 4-screen top-down racer Super Dead Heat is now playable!
Joining its ranks are other rarities, such as the European release
of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s
P-47 – The Freedom Fighter using a different sound system. We’ve
got three newly supported Game & Watch titles: Lion, Manhole, and
Spitball Sparky, as well as the crystal screen version of Super
Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney
Princesses, have also been added.

Other improvements include several more protection microcontrollers
dumped and emulated, the NCR Decision Mate V working (now including
hard disk controllers), graphics fixes for the 68k-based SNK and
Alpha Denshi games, and some graphical updates to the Super A'Can
driver.

We’ve updated bgfx, adding preliminary Vulkan support. There are
some issues we’re aware of, so if you run into issues, check our
GitHub issues page to see if it’s already known, and report it if
it isn’t. We’ve also improved support for building and running on
Linux systems without X11.

0.214:

With the end of September almost here, it’s time to see what goodies
MAME 0.214 delivers. This month, we’ve got support for five more
Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and
Vermin), four Chinese computers from the 1980s, and three Motorola
CPU evaluation kits. Cassette support has been added or fixed for
a number of systems, the Dragon Speech Synthesis module has been
emulated, and the Dragon Sound Extension module has been fixed.
Acorn Archimedes video, sound and joystick support has been greatly
improved.

On the arcade side, remaining issues in Capcom CPS-3 video emulation
have been resolved and CD images have been upgraded to CHD version
5, Sega versus cabinet billboard support has been added to relevant
games, and long-standing issues with music tempo in Data East games
have been worked around.

0.213:

It's really about time we released MAME 0.213, with more of everything
we know you all love. First of all, we’re proud to present support
for the first Hegener + Glaser product: the “brikett” chess computers,
Mephisto, Mephisto II and Mephisto III. As you can probably guess,
there’s an addition from Nintendo’s Game & Watch line. This month
it’s Mario’s Bombs Away. On a related note, we’ve also added
Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which
is an unlicensed total conversion of the Game & Watch title Fire.
If you haven’t played any of the handheld LCD games in MAME, you’re
missing something special – they look superb with external scanned
and traced artwork.

On the arcade side, we’ve added The Destroyer From Jail (a rare
Philko game), and alternate regional versions of Block Out and
Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been
re-dumped, resolving some long-standing issues. With its protection
microcontroller dumped and emulated, Birdie Try is now fully
playable. Protection microcontrollers for The Deep and Last Mission
have also been dumped and emulated. Improvements to Seibu hardware
emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku
Senki is now playable, and sprite priorities in Seibu Cup Soccer
have been improved.

In computer emulation, two interesting DOS compatible machines
based on the Intel 80186 CPU are now working: the Mindset Personal
Computer, and the Dulmont Magnum. The Apple II software lists have
been updated to include almost all known clean cracks and original
flux dumps, and the Apple II gameport ComputerEyes frame grabber
is now emulated. We’ve received a series of submissions that greatly
improve emulation of the SWTPC S/09 and SS-30 bus cards. On the
SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial
console, and a whole host of improvements have gone into the Indy
“Newport” graphics board emulation. Finally, MAME now supports HDI,
2MG and raw hard disk image files.
   2019-10-17 16:01:03 by Thomas Klausner | Files touched by this commit (4)
Log message:
mame: add more upstream bug report URLs to patches
   2019-10-17 15:55:45 by Thomas Klausner | Files touched by this commit (2)
Log message:
mame: add denied upstream pull request URL
   2019-10-17 15:52:08 by Thomas Klausner | Files touched by this commit (2)
Log message:
mame: add upstream bug report URL to patch
   2019-10-17 12:18:38 by Thomas Klausner | Files touched by this commit (2)
Log message:
mame: fix build on 9.99.14
   2019-08-20 20:03:54 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.212.

It’s the moment you’ve surely been waiting for: the release of MAME
0.212! A huge amount of work has gone into this release in a number
of different areas. Starting with the software lists, you’ll find
hundreds more clean cracks for Apple II, the Rainbow on Disk
collection for Tandy Color Computer, all the latest Game Boy Advance
dumps, and thousands more ZX Spectrum cassette images. Chess
computers now support chess piece simulation using the built-in
artwork, support has been added for several more chess computers
from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem
R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold
Cliff and Safe Buster, have been added for this release.

Protection microcontrollers continue to fall, with Rainbow Islands
– Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway
and Bionic Commando no longer needing simulation, hacks or patches.
In some cases, the dumps have confirmed that the protection had
been reverse-engineered correctly and the simulation was correct,
but it's still important to preserve these programs. It’s also
important for people repairing these systems if the original
microcontrollers have failed.

There are three important sound-related fixes in this release: FM
Towns CD audio playback positions have been fixed, Konami System
573 digital audio synchronisation has been improved, and a special
low latency mode has been added for the PortAudio sound module.

For more advanced users and developers, more functionality has been
exposed to Lua scripts and plugins. The layout file format has been
overhauled to better support systems that make creative use of LEDs
and LCDs. Disassembler support has been added for the Fujitsu
F2MC-16 and National Semiconductor CompactRISC CR16B architectures.
And if you've been following along, you might notice that we’ve
waved goodbye to a little more of our C legacy with the removal of
the MACHINE_CONFIG_START macro and its associated crud.