./emulators/mame, Multiple Arcade Machine Emulator

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Branch: CURRENT, Version: 0.238, Package name: mame-0.238, Maintainer: wiz

MAME stands for Multiple Arcade Machine Emulator. When used in
conjunction with images of the original arcade game's ROM and disk
data, MAME attempts to reproduce that game as faithfully as possible
on a more modern general-purpose computer. MAME can currently
emulate several thousand different classic arcade video games from
the late 1970s through the modern era.

ROMs are needed to play the games. Some are freely available on the
MAME homepage.


Required to run:
[graphics/jpeg] [audio/flac] [fonts/fontconfig] [devel/GConf] [fonts/liberation-ttf] [devel/SDL2] [fonts/SDL2_ttf] [lang/lua53] [textproc/pugixml] [converters/utf8proc]

Required to build:
[textproc/py-expat] [pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [graphics/glm] [pkgtools/cwrappers] [lang/gcc7] [textproc/rapidjson] [x11/xorgproto] [lang/python37]

Master sites:

Filesize: 181819 KB

Version history: (Expand)


CVS history: (Expand)


   2021-11-24 15:07:49 by Thomas Klausner | Files touched by this commit (6) | Package updated
Log message:
mame: update to 0.238.

You know what time it is? It’s time for MAME 0.238, our November
release! After many years of waiting, the rare space shooter Monster
Zero from Nihon Game is now playable. Despite the title, this game
does not feature a three-headed space dragon. This release adds
support for Fowling and Monkey Goalkeeper, two more Elektronika
hand-held games built around the Egg/Mickey Mouse Game & Watch
program.

There are a few changes to MAME’s UI and the debugger this month.
Firstly, MAME is now less eager to reset your input configuration
if you run it without connecting a game controller. Analog inputs
support a few more configuration options, and we’ve added some
(long overdue) documentation for the input configuration process.
The timecode logging feature (used by people making gameplay videos)
has been moved to a plugin, and debugger memory views now support
octal data display, and octal or decimal address display.

Support for several Famicom controllers has been added or fixed
this month, including the IGS Tap-tap Mat, Bandai Family Trainer,
Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard,
and Konami Exciting Boxing air bag. Also involving peripheral
support, the Acorn Archimedes drivers now support podule expansions,
the Econet module slot, serial/parallel ports, and extension ROM
sockets.
   2021-10-27 11:31:45 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.237.

For everyone who’s waited patiently all month, MAME 0.237 is out
today! As well as the updates to the UI and debugger that we’ve
already announced, there are several updates to the included plugins:

* A brand-new input macro plugin.
* The data plugin can now show text from the Japanese command.dat
  file (or a Chinese command.txt file if you rename it to command.dat).
* The location the hiscore support plugin uses to store its data
  and configuration has changed. You won’t lose your high scores,
  but you need to move the .hi files from the hi folder to the hiscore
  folder in your plugin data (homepath) folder.
* The configuration format for the autofire plugin has changed.
  Unfortunately, you will need to add your autofire button settings
  again.

Interesting machines added this month include a Mexican TRS-80
Color Computer clone, Tronica Thunder Ball (a re-skin of Space
Rescue with a nautical theme), the original version of Pengo that
the widespread bootlegs seem to be based on, the original hardware
revision of the Laser 128 (Apple II clone), and a slightly older
version of Street Fighter Zero 2 Alpha for Asia.

Master of multi-memory controllers kmg is still on a roll broadening
NES/Famicom and clone cartridge compatibility. Highlights of the
month include:

* Railway management simulator A Ressha de Ikou.
* Recent NES/Famicom games released by Ancient to promote Gotta
  Protectors (Minna de Mamotte Knight). NES development is still
  alive over two decades after the last licensed title was released
  in 1995.
* The two Korean Brilliant Com (영재컴) edutainment games.
* Some multi-game cartridges featuring the ambitious Titenic game,
  inspired by a highly successful James Cameron film.
* Kart Fighter – using the engine from an unlicensed NES port of
  Street Fighter II, and unlicensed depictions of the character roster
  from Super Mario Kart, this is almost a premonition of Super Smash
  Bros. It even features Yoshi’s tail smash, and depicts Kinopio
  (Toad) as a bare-knuckle brawler long before the Mii costume was
  available for purchase.
* Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH ↑ START
  BUTTON. GET ADDITION GAME. AND NOURISH THE BLOOD

Amiga software compatibility has been improved this month, the NEC
PC-6001 family has gained a cartridge software list, and another
batch of Commodore 64 cassettes has been added. An issue was
identified with “fake E7” Apple II cracks that could prevent them
from working if they were written out to disks to use on original
hardware. Although this didn’t prevent them from being used in
MAME, disk images with the issue fixed have been added to the
software list. Over a hundred Apple IIgs cracks have been added,
too.
   2021-10-26 12:24:17 by Nia Alarie | Files touched by this commit (266)
Log message:
emulators: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes

The following distfiles could not be fetched (mostly distfiles fetched
conditionally...):

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   2021-10-07 15:49:53 by Nia Alarie | Files touched by this commit (289)
Log message:
emulators: Remove SHA1 hashes for distfiles
   2021-09-29 10:30:22 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.236.

The big event of the day is here! MAME 0.236 is ready for your
enjoyment! Sadly, this month marked the passing of Sir Clive
Sinclair, who it could be argued did more to put computers into
the hands of everyday people than anyone. There’s a small update
to MAME’s ZX Spectrum software list in this release.

The effort to dump and preserve protection microcontrollers is
still going well. This month’s additions include Juuouki and Wonder
Planet. Protection simulation has been removed for Wonder Planet
and Space Harrier. Remember, this is a worthy cause that provides
multiple benefits: it improves accuracy by taking guesses out of
emulation, helps people maintain and repair ageing arcade boards,
and simplifies MAME’s code.

MAME’s NEC PC-8001 now supports floppy disks. The PC-8001 and
PC-8801 software lists have been reorganised to match, and a big
batch of items from the Neo Kobe collection have been added. MAME
continues to improve its NES/Famicom cartridge coverage. There are
a whole lot of games you can play now, including Chinese RPGs,
fighting game bootlegs, and pirate multi-game cartridges. Experience
a parallel universe of software of such inconsistent quality that
you can’t stop going down the rabbit hole! Saturn emulation has
seen a few improvements, with several games that didn’t boot
previously reaching playable status this month.

As you might expect, the FM Towns, PC-98 and V.Smile software lists
have been updated as usual. A couple of recently dumped prototypes
have been added to the SNES and Game Boy software lists. The
SpongeBob SquarePants Jellyfish Dodge game has been dumped and
emulated, and a Korean version of Sotsugyo Shousho known as Jor-eop
Jeungmyeongseo has been found. More pleasant surprises include
working emulation for the IDE protection dongle included in Killer
Instinct 2 upgrade kit, and some fixes for Atari 8-bit home computers
using the ANTIC video chip.

For people with more exotic tastes, MAME has added its oldest
working software list additions: Munching Squares and Punchy for
the MIT TX-0. There’s also a new disassembler for the DEC VAX
architecture. In more mundane news, you can now reduce the
proliferation of duplicate ROM sets for families of similar keyboards
and other devices.
   2021-09-20 10:41:19 by Nia Alarie | Files touched by this commit (1)
Log message:
MAME switched to C++17, fix building it on NetBSD/aarch64.
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-07-29 11:46:06 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.234.

Hi everyone! After four busy weeks, MAME 0.234 is ready! Newly
supported systems include Runaway (a licensed version of Sega’s
Head On made by Sun Electronics), Konami’s Magical Twin Bee (the
European version of Twin Bee Yahhoo!), and Tronica’s LCD hand-held
Spider (same program as Space Mission, but with different artwork).
Although it was added last month, VS Mahjong Triangle is now working.
This is a rare early example of a mahjong game supporting two
simultaneous single-player games, or a two-player game – a format
popularised a decade later by Psikyo’s Taisen Hot Gimmick.

There have been two significant sets of improvements for 3D arcade
games this month: rewritten 3dfx Voodoo Graphics emulation, giving
significant performance gains in many cases, and continued development
on Konami’s ZR017 and GTI Club hardware. Although not directly
related to 3D graphics, bug fixes for the Fujitsu TGP DSP make
Motor Raid more playable. We haven’t forgotten 2D arcade games –
Namco racing games have seen another round of fixes for missing or
incorrectly positioned sprites, and missing sprites are now drawn
in Data East’s Chanbara.

For home systems, our friend kmg has been hard at work adding
support for pirate NES/Famicom cartridges, and Brian Johnson has
fixed a couple of video issues on the Epson QX-10. Kelvin Sherlock
added support for the LANceGS card, providing another networking
option for Apple II users.