./emulators/mame, Multiple Arcade Machine Emulator

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Branch: CURRENT, Version: 0.227, Package name: mame-0.227, Maintainer: wiz

MAME stands for Multiple Arcade Machine Emulator. When used in
conjunction with images of the original arcade game's ROM and disk
data, MAME attempts to reproduce that game as faithfully as possible
on a more modern general-purpose computer. MAME can currently
emulate several thousand different classic arcade video games from
the late 1970s through the modern era.

ROMs are needed to play the games. Some are freely available on the
MAME homepage.


Required to run:
[graphics/jpeg] [audio/flac] [fonts/fontconfig] [devel/GConf] [fonts/liberation-ttf] [devel/SDL2] [fonts/SDL2_ttf] [lang/lua53] [textproc/pugixml] [converters/utf8proc]

Required to build:
[textproc/py-expat] [pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [graphics/glm] [pkgtools/cwrappers] [lang/gcc7] [textproc/rapidjson] [x11/xorgproto] [lang/python37]

Master sites:

SHA1: dc4060f20649556241ea73d786803dbec4c065fb
RMD160: 862df6a449329fe5b16e6d46a030fe157c3a8eb3
Filesize: 190650.544 KB

Version history: (Expand)


CVS history: (Expand)


   2021-01-01 16:18:27 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.227.

It’s time to say goodbye to 2020, and we’re doing that with the
release of MAME 0.227, the fruit of our extended November/December
development cycle. A lot has happened in these two months, in terms
of internal improvements to MAME as well as user-visible changes.
If you’ve been following along with development, you’ll have noticed
that we’ve migrated MAME to C++17, overhauled the Lua interface,
further streamlined and enhanced the emulated memory system, and
cleaned up a lot of ageing code.

MAME 0.227 adds preliminary support for macOS on AArch64, also
known as “Apple Silicon”. Please note that we lack a native A64
recompiler back-end, and there are some issues with our C recompiler
back-end. If you’re running an A64 build of MAME, you can disable
recompilers for most systems that use them with the -nodrc option
on the command line. You may get better performance for emulated
systems with MIPS III or PowerPC processors by running an x86-64
build of MAME under Rosetta 2 with recompilers enabled. (Yo, ’sup
dawg. I heard you like recompilers…)

Lots of long-standing issues have been fixed in this release.
Missing platforms in stage 15 of Sega’s Quartet now appear properly.
This relies on a protection microcontroller feature that we were
previously unaware of. Protection features that are only used late
in the game have been a recurring source of frustration not just
for emulator developers, but also for arcade bootleggers, and even
publishers re-issuing old games in new formats. It seems Sega missed
this feature in their Astro City Mini release. Another long-standing
protection issue was fixed this month that made Atari’s Rampart
impossible to complete on Veteran difficulty. This one was actually
a regression that managed to stay unresolved for years, possibly
because the game’s high difficulty makes it difficult to reach.
While we’re on the topic, protection simulation has been added for
the versions of Sega’s Carnival that run on Head On hardware.

While protection emulation may encompass the most noticeable fixes,
lots of other things that have been improved as well. Graphical
issues have been fixed in Chase Bombers, Championship Bowling, and
Prop Cycle. NFL Blitz ’99 no longer skips animations in attract
mode. DIP switch descriptions have been corrected in 3-D Bowling,
Bloxeed and Mahjong Tenkaigen. Game switching now works on Multipede,
and Klax bootlegs are playable, with working sound.

It wouldn’t be a MAME release without new supported systems. This
month we’ve got TV games from dreamGEAR, JungelTac, LexiBook and
Senario. As always, the quality varies enormously. New versions of
1944: The Loop Master, Cookie & Bibi 2, F-1 Grand Prix, Forgotten
Worlds, and Narc have been found and dumped. One of the newly
supported Narc versions is particularly interesting, as it appears
to be an early test version, lacking a substantial amount of content
found in other versions of the game. Another incomplete copy of
Unico’s Master’s Fury was found, which could be combined with the
previous incomplete set to make the game playable.

Finally, there are a few improvements to the internal user interface.
There are more controls for screenshots, aspect ratio and scaling
accessible from the Video Options menu. You can now use NOT codes
when assigning analog joystick axes to digital inputs. The menus
for the Cheat and Autofire plugins have been made more consistent.

Of course, there’s far more that we don’t have space for here, but
you can read all about it in the whatsnew.txt file, and get the
source and 64-bit Windows binary packages from the download page.
It’s been a very tough year for a lot of us, but it’s still been
a great year for MAME development. Thanks to everyone who contributed
this year, even if it was just a kind word or helping out a user
on a community forum. Have a great new year, and keep the spirit
of digital preservation alive!
   2020-11-05 10:09:30 by Ryo ONODERA | Files touched by this commit (1814)
Log message:
*: Recursive revbump from textproc/icu-68.1
   2020-10-28 17:56:25 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.226.

You know what day it is? It’s MAME 0.226 day! A lot has happened
in this development cycle, and plenty of it is worth getting excited
about! First of all, there’s a change that affects all systems with
keyboard inputs, including most computers. MAME now allows you to
activate and deactivate keyboard and keypad inputs per emulated
device in the Keyboard Mode menu. When a system has multiple
keyboards (for example a computer with a terminal connected to a
serial port), you can choose which keyboard you want to type on
rather than effectively typing on all the keyboards at once. If a
system has multiple devices with keyboard inputs, MAME will start
with only one enabled by default. Sadly, MAME doesn’t have mind-reading
capabilities yet, so it may not always choose the keyboard you want
to type on. If you find you can’t type on an emulated computer,
check that the right keyboard is enabled in the Keyboard Mode menu.

Another batch of layout/artwork system updates are ready this month.
More image formats are supported, several long-standing alignment
and clipping bugs have been fixed, more parameter animation features
are available, and external artwork loads faster. Lots of systems
using built-in layouts look prettier, but Cosmo Gang probably shows
the biggest improvement in this release (yes, the electromechanical
redemption game). Try it out in MAME 0.226, and maybe do a before/after
comparison to see how far we’ve come.

Apple II systems have seen some significant development this month.
Firstly, a number of issues with demos using raster split effects
have been fixed. The Apple II has no hardware support for raster
effects, so these demos rely on open bus read behaviour to work
out what the video hardware is doing. Getting this to work requires
precise emulation of memory access timings. Secondly, two parallel
printer cards are now working: Orange Micro’s popular Grappler+
and Apple’s Parallel Interface Card. The Grappler+ is well-supported
by Apple II software and provides a better out-of-the-box experience
if you want to try one of them.

Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980,
but was largely overlooked at the time. It’s finally fully emulated
in MAME, with audio emulation and protection simulation being added
in this release. We’ve also added support for Must Shoot TV, an
unreleased prototype developed at Incredible Technologies. Step
into the shoes of disgruntled ITS Cable employee Chuck and go on
a rampage!

Far more has been added this month than we can cover in detail
here, like another batch of TV games (including several Vs Maxx
titles), support for Mattel Aquarius CAQ format cassette images,
and working Sega Mega Play games.
   2020-10-20 13:14:41 by Nia Alarie | Files touched by this commit (1)
Log message:
mame: Install the correct executable name
   2020-09-30 11:22:48 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.225.

Whether it’s the Autumn harvest moon, or the ornamental plum blossoms
are blowing in the Spring breeze, it’s time for something special:
MAME 0.225 is out today! We’ve got some big updates that benefit
everyone! First of all, MAME’s sound output system has been
overhauled, with better sample rate conversion and mixing. This
makes pretty much everything sound sweeter, but on top of that,
the Votrax SC-01 speech synthesiser has been tuned up. Does anyone
here speak Q*Bertese? SC-01 speech has been added to the Apple II
Mockingboard card, too. While we’re talking about Apple II cards,
Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller
from VICE, allowing MAME to emulate the a2RetroSystems Uthernet
card.

Other across-the-board enhancements include more artwork system
features (you’ll start to see this show up in external artwork
soon), an option to reduce repeated warnings about imperfectly
emulated features, and several internal improvements to make
development simpler. Significant newly emulated system features
include the Philips P2000T’s cassette drive from Erwin Jansen, the
Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM
support for the WonderSwan hand-helds, and initial support for the
NS32000 CPU.

Newly emulated systems include several TV games from MSI based on
arcade titles, a couple of Senario Double Dance Mania titles, Sun
Mixing’s elusive Super Bubble Bobble, a location test version of
Battle Garegga, a couple more versions of Jojo’s Bizarre Adventure,
and three more Street Fighter II': Champion Edition bootlegs. Some
of the immediately noticeable fixes this month include 15-bit
graphics mode refinements for FM Towns from r09, gaps in zoomed
sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED
outputs lost during refactoring restored, and clickable artwork
remaining clickable when rotated.
   2020-09-05 12:08:15 by Nia Alarie | Files touched by this commit (1)
Log message:
mame: Needs FORCE_DRC_C_BACKEND on non-x86
   2020-09-03 09:47:42 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.224.

Are you ready kids? MAME 0.224 (our August release) is out now! As
always, there’s plenty to talk about. First of all, the Magnavox
Odyssey² and Philips Videopac+ G7400 have had a major overhaul,
with many graphical errors fixed, most software working, and support
for the Chess and Home Computer modules. The Gigatron 8-bit homebrew
computer, created by the late Marcel van Kervinck and based entirely
on 7400-series logic chips, is now working with graphics and
controller support. Acorn 8-bit expansions continue to arrive, with
several additions for the BBC Micro and Electron. Speaking of
expansions, regular contributor F.Ulivi has delivered serial modules
for the HP Integral PC and HP9825/HP9845 families.

Analog arcade audio continues to advance. If you’ve played Namco’s
Tank Battalion, ancestor of the NES classic Battle City, you’ll be
acutely aware of the limitations of the sample-based audio. That
has been addressed this month, with netlist-based audio emulation.
For Midway, 280 ZZZAP sound has been further refined, and netlist-based
audio has been implemented for Laguna Racer and Super Speed race,
which use similar circuitry. Sega G-80 games have received some
long-overdue attention, with netlist-based audio added for Astro
Blaster, Eliminator, Space Fury and Zektor, as well as better
Universal Sound Board emulation for Star Trek and Tac/Scan, and
more accurate CPU timing. Other games receiving netlist-based audio
are Destroyer and Flyball from Atari, and Fire One and Star Fire
from Exidy. On the topic of audio emulation, the ultra low cost
GameKing now has preliminary sound emulation, making the games feel
more complete.

Work on UK gambling systems has continued, with several more
Barcrest, BWB and JPM games working in this release. There are also
a number of new European gambling games, including several Cherry
Master and Jolly Joker sets. A significant number of arcade driving
games have had additional internal layouts optimised for use on
wide aspect ratio displays added. Other advances in home computer
emulation include Apple IIe RGB monitor mode support, Apple II CMS
SCSII II card support, and proper emulation speed for the VTech
Laser 500.
   2020-08-24 14:46:25 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.223.

pkgsrc change: add a BUILDLINK_TRANSFORM that should fix the build
on powerpc (and possibly sparc64), from he@.

MAME 0.223 has finally arrived, and what a release it is – there’s
definitely something for everyone! Starting with some of the more
esoteric additions, Linus Åkesson’s AVR-based hardware chiptune
project and Power Ninja Action Challenge demos are now supported.
These demos use minimal hardware to generate sound and/or video,
relying on precise CPU timings to work. With this release, every
hand-held LCD game from Nintendo’s Game & Watch and related lines
is supported in MAME, with Donkey Kong Hockey bringing up the rear.
Also of note is the Bassmate Computer fishing aid, made by Nintendo
and marketed by Telko and other companies, which is clearly based
on the dual-screen Game & Watch design. The steady stream of TV
games hasn’t stopped, with a number of French releases from
Conny/VideoJet among this month’s batch.

For the first time ever, games running on the Barcrest MPU4 video
system are emulated well enough to be playable. Titles that are
now working include several games based on the popular British TV
game show The Crystal Maze, Adders and Ladders, The Mating Game,
and Prize Tetris. In a clear win for MAME’s modular architecture,
the breakthrough came through the discovery of a significant flaw
in our Motorola MC6840 Programmable Timer Module emulation that
was causing issues for the Fairlight CMI IIx synthesiser. In the
same manner, the Busicom 141-PF desk calculator is now working,
thanks to improvements made to Intel 4004 CPU emulation that came
out of emulating the INTELLEC 4 development system and the prototype
4004-based controller board for Flicker pinball. The Busicom 141-PF
is historically significant, being the first application of Intel’s
first microprocessor.

Fans of classic vector arcade games are in for a treat this month.
Former project coordinator Aaron Giles has contributed netlist-based
sound emulation for thirteen Cinematronics vector games: Space War,
Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds,
Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest
and Boxing Bugs. This resolves long-standing issues with the previous
simulation based on playing recorded samples. Colin Howell has also
refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.

V.Smile joystick inputs are now working for all dumped cartridges,
and with fixes for ROM bank selection the V.Smile Motion software
is also usable. The accelerometer-based V.Smile Motion controller
is not emulated, but the software can all be used with the standard
V.Smile joystick controller. Another pair of systems with inputs
that now work is the original Macintosh (128K/512K/512Ke) and
Macintosh Plus. These systems’ keyboards are now fully emulated,
including the separate numeric keypad available for the original
Macintosh, the Macintosh Plus keyboard with integrated numeric
keypad, and a few European ISO layout keyboards for the original
Macintosh. There are still some emulation issues, but you can play
Beyond Dark Castle with MAME’s Macintosh Plus emulation again.

In other home computer emulation news, MAME’s SAM Coupé driver now
supports a number of peripherals that connect to the rear expansion
port, a software list containing IRIX hard disk installations for
SGI MIPS workstations has been added, and tape loading now works
for the Specialist system (a DIY computer designed in the USSR).