./emulators/sameboy, Highly accurate Game Boy and Game Boy Color emulator

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Branch: CURRENT, Version: 0.12.2, Package name: sameboy-0.12.2, Maintainer: nia

SameBoy is an extremely accurate open source Nintendo Gameboy (DMG)
and Gameboy Color (CGB) emulator, written in portable C.

It features link cable emulation, and includes open source DMG and CGB
boot ROMs.

Required to run:
[graphics/MesaLib] [devel/SDL2]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

SHA1: 53610a2d308fc178866ebdfc129c28a17f0bff67
RMD160: 09f80f148973ccc7812983d0c921f0aadfce8de2
Filesize: 2478.674 KB

Version history: (Expand)

CVS history: (Expand)

   2019-10-03 14:08:51 by Nia Alarie | Files touched by this commit (1)
Log message:
sameboy: Needs c99
   2019-09-22 14:38:24 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
sameboy: Update to 0.12.2

New/Improved Features

    The Quick Look previewer now produces color-corrected thumbnails
    The debugger now supports a wider range of symbol files

Accuracy Improvements/Fixes

    Fixed a bug where samples in the wave channel were treated as if they’re \ 
0, effectively muting the channel in some cases.
    Fixed a regression that caused some PPU test ROMs to fail
    More accurate emulation of memory access conflicts on the Super Game Boy
    When emulating a Super Game Boy, built-in palettes for select games are now \ 
    Accuracy improvements to Super Game Boy’s multiplayer mode
    Super Game Boy and Game Boy Advance now have their own color correction filters

Bug Fixes

    Improvements to audio in the SDL port, affecting some machines
    Fixed a bug where the SDL port loaded the wrong boot ROM when emulating \ 
Super Game Boy 2
    Fixed broken audio on libretro when used with some RetroArch audio drivers
    Fixed a potential crash when closing a window in the Cocoa port
    Fixed libretro achievements
    Fixed major performence issues in the Cocoa port that affected some Macs, \ 
especially when emulating the original Super Game Boy

Misc Internal Changes

    The emulation core now supports emulating a Super Game Boy without high \ 
level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation \ 
by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
    Made it possible to compile the SDL port with older SDL versions
    Compression improvements to the CGB and AGB boot ROMs