./emulators/sameboy, Highly accurate Game Boy and Game Boy Color emulator

[ CVSweb ] [ Homepage ] [ RSS ] [ Required by ] [ Add to tracker ]


Branch: CURRENT, Version: 0.13.6, Package name: sameboy-0.13.6, Maintainer: nia

SameBoy is an extremely accurate open source Nintendo Gameboy (DMG)
and Gameboy Color (CGB) emulator, written in portable C.

It features link cable emulation, and includes open source DMG and CGB
boot ROMs.


Required to run:
[graphics/MesaLib] [devel/SDL2]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

SHA1: 896c758ed7f096e15f78f3d506d376aa4e3c874a
RMD160: 0b785506f425778d88743782cb37b94ebef37624
Filesize: 2563.931 KB

Version history: (Expand)


CVS history: (Expand)


   2020-08-30 14:50:49 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
sameboy: Update to 0.13.6

Version 0.13.6

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * Prevent SameBoy from asking for notification permissions until that
       feature is needed by an HuC-3 game
     * Improved user interface on macOS Big Sur
     * The SDL frontend now has the ability change the default window size

  Bug Fixes

     * Fixed a bug that caused the Quick Look previews to include a border on
       macOS Big Sur
     * Fixed a bug where the RTC might drift when loading older saves or
       states, or when pausing SameBoy for a long time
   2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549)
Log message:
*: revbump for libsndfile
   2020-08-08 21:24:26 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
sameboy: Update to 0.13.5

Version 0.13.5

   This version is backwards compatible with save states from SameBoy
   0.11.x and newer.

Bug Fixes

     * Fixed major regression introduced in 0.13.4 that prevented saving
       progress in games and caused several other issues

Version 0.13.4

   This version is backwards compatible with save states from SameBoy
   0.11.x and newer.

New/Improved Features

     * Native support for ARM-based Macs (Experimental)
     * Improved the loading time of battery saves with an RTC time set to
       the far past

Bug Fixes

     * Fixed a spelling mistake in the debugger
     * Fix several major regressions affecting games that use a real time
       clock
   2020-06-29 16:28:08 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
sameboy: Update to 0.13.3

Version 0.13.3

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * The scaling filters were updated to use gamma-corrected color mixing,
       improving the quality of all shaders, especially the LCD and CRT
       shaders.

  Bug Fixes

     * Fixed a regression in the CGB and AGB boot ROMs where wrong palettes
       were chosen for Nintendo DMG games.
   2020-06-24 15:25:40 by Nia Alarie | Files touched by this commit (1)
Log message:
sameboy: Mark unsafe for MAKE_JOBS pending investigation
   2020-06-12 13:47:49 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
sameboy: Update to 0.13.2

Version 0.13.2

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * The Cocoa debugger now has tab completion
     * Conflicting key mappings are now highlighted in red in the Cocoa
       button configuration dialog
     * Improved Dark Mode appearance in the Cocoa port
     * Better, more system native appearance for the Cocoa memory viewer
     * Improved Printer Feed window in the Cocoa port, now with an option to
       print with an actual printer

  Bug Fixes

     * Fixed a bug in the Libretro frontend that prevented certain
       achievements from triggering
     * Fixed a bug where the save state format effectively used by the
       Windows build was not following the intended format
     * The non-Windows builds can now read pre-0.13.2 Windows save states and
       vice versa
     * Fixed a minor compatibility issue between save states created on
       32-bit machines and ones created on 64-bit machines
     * Fixed a potential crash when loading certain save states while a
       printer is connected in the Cocoa port
   2020-06-09 13:39:13 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
sameboy: Update to 0.13.1

Version 0.13.1

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  Bug Fixes

     * Fixed a potential memory corruption when loading certain malformed
       ROMs
     * Improved stability when loading corrupt preference files in the SDL
       port
   2020-06-03 15:47:21 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
sameboy: Update to 0.13

Version 0.13

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * When emulating a Game Boy, you can now select out of 4 different
       palettes
     * New Monochrome LCD scaling filter
     * It is now possible to display Super Game Boy, or a built-in default
       border, even when emulating different models
     * Improvements to the built-in boot ROMs; the DMG boot ROM has a new
       animation, and the CGB boot ROM now features an anti-aliased logo
     * Gamma correction added to the CRT scaling filter
     * Add “Reduce Contrast” as an additional color correction mode
     * Optional more accurate frame blending mode, emulating the
       scanline-like appearance of actual Game Boy displays
     * The next debugger command now skips over HALT
     * The registers debugger command now display IME as well
     * Added volume control to the SDL frontend
     * The SDL frontend will now load and save “prefs.bin” relative to the
       binary if such file exists
     * The sidebar in the Cocoa debugger is now resizable and collapsable
     * The Cocoa frontend now supports cheats
     * Added support to ISX files, used by the official toolchain
     * Rewritten and improved controller support in Cocoa, featuring rumble,
       player LEDs, and analog controls for turbo and slow motion. Controller
       support:
          * GameCube adapters (Both official and PC adapters): Full support,
            including automatic mappings, multiplayer, analog controls, and
            rumble
               * Unofficial adapters in PC mode support analog rumble, as
                 opposed to PWM binary rumble; the use of PC mode is
                 recommended
          * Generic “Twin USB” DualShock 2 PC adapter: Automatic mapping,
            multiplayer support
          * Switch Pro Controller: Full support, including automatic
            mappings, rumble, and player LEDs; via both USB and Bluetooth
          * DualShock 3: Full support, including automatic mappings, rumble,
            player LEDs, and analog controls; via both USB and Bluetooth
               * Some Macs seem to be unable to communicate LED and rumble
                 information to DualShock 3 controllers; the use of USB for
                 this controller is recommended
          * Generic controllers: Basic functionality, may need to be manually
            remapped in settings
          * Support for more controllers will come in future releases
     * Optionally add rumble support to all games, even those without a
       Rumble Pak, in all frontends
          * SDL rumble support varies between operating systems and SDL
            versions
     * The debugger now allows more than one symbol at the same address
     * Added the softbreak debugger command to enable/disable software
       breakpoints (ld b, b)
     * The SDL debugger now always outputs “>” when it’s waiting for an \ 
input
     * The SDL debugger allows the use of the magic binary sequence
       "\x03\x0a" to break the debugger from stdin in async-capable \ 
platforms

  Accuracy Improvements/Fixes

     * Fixed a regression bug that made the first frame blank instead of
       repeated on the Game Boy Color
     * Fixed an APU sequencer edge case
     * Fixed a bug affecting HDMA timing
     * Color correction is now more accurate
     * Correct emulation of the OPRI register
     * More accurate emulation of STOP mode
     * More accurate emulation of LCDC write conflicts; although individual
       units may behave differently
     * Emulation of cases where PPU object fetched are aborted in the middle
     * Correct emulation of changing object height during fetch
     * More accurate emulation of the PPU fetcher’s timings
     * Accurate emulation of SCX’s upper 5 bits changing mid-line
     * Rewritten window implementation, which is much more accurate now,
       including the various timing scenarios
     * More accurate emulation of background FIFO push timings
     * Emulate some of the cases where the PPU and LCD desync
     * Accurate emulation of tilemap advance timings
     * Implement a missing SGB command (ATTR_CHR)
     * More accurate MBC2 emulation
     * More accurate MBC3 emulation and proper MBC30 support
     * Correct emulation of PCM12 and PCM34 reads when emulating CGB-C
     * Improved HuC-1 emulation
     * HuC-3 emulation, including RTC and alarm clock emulation
          * Alarm clock emulation is only supported in the Cocoa frontend
     * Partial emulation of glitched VRAM reads that happen right after mode
       3

  Bug Fixes

     * Fixed a bug with scrolling menus in the SDL frontend when emulating a
       Super Game Boy
     * Fixed cases where the Cocoa frontend froze
     * Fixed a bug where an incorrect minimum window size was enforced on the
       Cocoa frontend
     * Assignments to 16-bit expression in the debugger is now working
       correctly
     * Fixed operator priorities in the debugger
     * Fixed a debugger parsing bug
     * Fixed compatibility with older macOS versions in the Cocoa version,
       restoring support for 10.9 (Mavericks) and newer

  Misc Internal Changes

     * Added per-commit automatic GitHub builds, with basic sanity tests
     * When building the SDL frontend on macOS, the Brew version of SDL2 is
       used
     * Fixed various compilation errors with GCC
     * Make the libretro frontend compile without warnings
     * HuC-1 and HuC-3 IR are emulated now, but this is not currently
       supported in any frontend