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History of commit frequency

CVS Commit History:


   2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999)
Log message:
Bump all dependent packages of wayland (belatedly)

The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-09-29 21:01:31 by Adam Ciarcinski | Files touched by this commit (872)
Log message:
revbump for boost-libs
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-04-21 15:25:34 by Adam Ciarcinski | Files touched by this commit (864)
Log message:
revbump for boost-libs
   2020-11-24 14:04:53 by Nia Alarie | Files touched by this commit (7)
Log message:
yquake2: Update to 7.45

Quake II 7.44 to 7.45:
- Fix a crash under windows when opening the games menu with mods
  installed.

Quake II 7.43 to 7.44:
- Fix some input option not getting saved.
- Limit busywaits to the full client. This lowers the cpu consumption
  of q2ded considerably.
- Rework the build system to be more distribution friendly. The base
  CFLAGS and LDFLAGS can now be overridden by the environment and by
  options passed to make. (by Simon McVittie)
- Fix some corner cases of broken IPv6 connectivity.
- Fix qport colliding between several Yamagi Quake II clients.
- Keyboard keys unknown to Yamagi Quake II can now be bound.
- Adaptive vsync is now supported by setting 'r_vsync' to '1'.
- Implement 'coop_pickup_weapons'. When set to '1', a weapon may be
  picked up by coop players if the player doesn't have the weapon in
  their inventory or no other player has already picked it up.
- In coop elevators wait for 'coop_elevator_delay' seconds.
- If 'cl_anglekick' is set '1' angle kicks are ignored. This breaks
  the gameplay a little bit, but helps against motion sickness. This
  cvar is cheat protected.
- Add 'listmaps' command and autocompletion for maps. (by JBerg)
- Make 'wait' in scripts wait for 17 ms. This fixes some movement
  makros.
- Support for Haiku. (by David Carlier)
- Add a 'mods' submenu. (by earth-metal)
- Add the 'vstr' command and 'nextdemo' cvar. Ported from ioquake3.
  (by Denis Pauk)
   2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549)
Log message:
*: revbump for libsndfile

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