./emulators/mgba, Emulator for running Game Boy Advance games

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Branch: CURRENT, Version: 0.8.1nb2, Package name: mgba-0.8.1nb2, Maintainer: nia

mGBA is an emulator for running Game Boy Advance games. It aims to
be faster and more accurate than many existing Game Boy Advance
emulators, as well as adding features that other emulators lack.

It also supports Game Boy and Game Boy Color games.


Required to run:
[graphics/ImageMagick] [graphics/MesaLib] [graphics/hicolor-icon-theme] [graphics/png] [graphics/glu] [archivers/libzip] [devel/libelf] [devel/SDL2] [x11/qt5-qttools] [x11/qt5-qtbase] [x11/qt5-qtmultimedia] [graphics/libepoxy] [multimedia/ffmpeg4]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Package options: ffmpeg, imagemagick, opengl, qt5

Master sites:

SHA1: b22963764f7213ec0e599cf1504973f5655c92a7
RMD160: bb2a05688cbd1965c670b18f162675adcf7acc2b
Filesize: 11615.228 KB

Version history: (Expand)

CVS history: (Expand)

   2020-03-10 23:11:24 by Thomas Klausner | Files touched by this commit (1681) | Package updated
Log message:
librsvg: update bl3.mk to remove libcroco in rust case

recursive bump for the dependency change
   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-02-18 14:29:48 by Nia Alarie | Files touched by this commit (5) | Package updated
Log message:
mgba: Update to 0.8.1

0.8.1: (2020-02-16)
Emulation fixes:
 - GB Serialize: Fix timing bug loading channel 4 timing
 - GBA: Fix multiboot entry point while skipping BIOS
 - GBA BIOS: Fix undefined instruction HLE behavior
 - GBA DMA: Fix invalid audio DMA parameters
 - GBA Memory: Misaligned SRAM writes are ignored
 - GBA Serialize: Fix serializing DMA transfer register
 - GBA Serialize: Fix audio DMA timing deserialization
 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
 - GBA Video: Fix OpenGL sprite flag priority
Other fixes:
 - Core: Fix race condition initializing thread proxy
 - Core: Fix integer overflow in ELF loading
 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
 - FFmpeg: Disallow recording video with no audio nor video
 - GBA: Automatically skip BIOS for multiboot ROMs
 - Qt: Only dynamically reset video scale if a game is running
 - Qt: Fix race condition with proxied video events
 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
 - Qt: Fix missing OSD messages
 - Qt: Fix crash unloading shaders
 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
 - Qt: Fix window title not updating after shutting down game
 - Qt: Fix GIF view not allowing manual filename entry
 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
 - Util: Fix crash reading invalid ELFs
 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
 - FFmpeg: Add more presets
 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
 - SDL: Use DirectSound audio driver by default on Windows
 - Switch: Make OpenGL scale adjustable while running
   2020-01-25 20:26:19 by Nia Alarie | Files touched by this commit (6) | Package updated
Log message:
mgba: Update to 0.8.0

0.8.0: (2020-01-21)
 - Improved logging configuration
 - One-Player BattleChip/Progress/Beast Link Gate support
 - Add Game Boy Color palettes for original Game Boy games
 - Debugger: Add unary operators and memory dereferencing
 - GB: Expose platform information to CLI debugger
 - Support Discord Rich Presence
 - Debugger: Add tracing to file
 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
 - OpenGL renderer with high-resolution upscaling support
 - Experimental high level "XQ" audio for most GBA games
 - Interframe blending for games that use flicker effects
 - Frame inspector for dissecting and debugging rendering
 - Switch: Option to use built-in brightness sensor for Boktai
 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
 - Cheats: Add support for loading Libretro-style cht files
 - GBA Cheats: Add support for loading EZ Flash-style cht files
 - Support for unlicensed Wisdom Tree Game Boy mapper
 - Qt: Add export button for tile view (closes mgba.io/i/1507)
 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
 - GB: Yanking gamepak now supported
 - Qt: Memory range dumping (closes mgba.io/i/1298)
Emulation fixes:
 - GB: Fix using boot ROM with MMM01 games
 - GB Audio: Only reset channel 3 sample in DMG mode
 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 - GB Video: Fix color scaling in AGB mode
 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 - GBA: Reset now reloads multiboot ROMs
 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
Other fixes:
 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 - FFmpeg: Drain recording buffers
 - GB: Fix reading ROM immediately after unmapping BIOS
 - GB SIO: Fix lockstep failing games aren't reloaded
 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 - Qt: Fix some Qt display driver race conditions
 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 - Qt: Only show emulator restart warning once per settings saving
 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 - Core: Add keysRead callback
 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 - Core: Add more memory search ops (closes mgba.io/i/1510)
 - Debugger: Make tracing compatible with breakpoints/watchpoints
 - Debugger: Print breakpoint/watchpoint number when inserting
 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 - FFmpeg: Support audio-only recording
 - GB Memory: Support running from blocked memory
 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 - GBA Savedata: EEPROM performance fixes
 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 - Debugger: Add breakpoint and watchpoint listing
 - mGUI: Remember name and position of last loaded game
 - OpenGL: Only resize textures when needed
 - Qt: Don't unload ROM immediately if it crashes
 - Qt: Support switching webcams
 - Qt: Cap window size on start to monitor size
 - Qt: Open a message box for Qt frontend errors
 - Qt: Increase maximum magnifications and scaling
 - Qt: Add native FPS button to settings view
 - Qt: Improve sync code
 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 - Qt: Remove What's This icon from dialogs
 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 - Qt: Show list of all sprites in sprite view
 - Qt: Add option for disabling OSD messages
 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 - SM83: Support PC-relative opcode decoding
 - Switch: Dynamic display resizing
 - Switch: Support file associations
 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
Changes from beta 1:
Emulation fixes:
 - ARM: Fix STR writeback pipeline stage
 - ARM: Partially fix LDM/STM writeback with empty register list
 - ARM: Fix stepping when events are pending
 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 - GBA Timers: Improve timer startup emulation
 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 - GBA Video: Fix effects blending improperly in some non-last windows
 - GBA Video: Copy higher priority target 1 flag
Other fixes:
 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 - Core: Fix uninitialized memory issues with graphics caches
 - Core: Return null for out of bounds cached tile VRAM querying
 - GBA Video: Fix OpenGL fragment data binding
 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 - Qt: Fix several cases where shader selections don't get saved
 - Qt: Fix division by zero error in invalid TilePainter state
 - Qt: Fix "restart needed" dialog after first config (fixes \ 
 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 - Qt: Fix inability to clear default keybindings
 - Qt: Release held actions if they get rebound
 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 - Wii: Fix game fast-forwarding after slowing down
 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 - GBA Audio: Redo channel 4 batching for GBA only
 - GBA I/O: Stop logging several harmless invalid register reads
 - GBA Video: Changing OpenGL scaling no longer requires restart
 - Debugger: Separate aliases from main commands
 - Debugger: Print break-/watchpoint ID when breaking in CLI
 - Debugger: Minor interface cleanup
 - SDL: Use controller GUID instead of name
 - SM83: Rename LR35902 to SM83
 - Tools: Allow using threaded renderer in perf.py
 - Tools: Clean up unused argument in mgba-perf
   2020-01-18 22:51:16 by Jonathan Perkin | Files touched by this commit (1836)
Log message:
*: Recursive revision bump for openssl 1.1.1.
   2019-12-24 00:03:24 by Nia Alarie | Files touched by this commit (1)
Log message:
mgba: needs glu
   2019-09-25 10:48:44 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
mgba: Work around bulk build problems by temporarily avoiding HTML docs.

Markdown docs are still installed.

   2019-09-22 15:06:39 by Nia Alarie | Files touched by this commit (6) | Package updated
Log message:
mgba: Update to 0.7.3

0.7.3: (2019-09-15)
Emulation fixes:
 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 - GB Audio: Improve channel 4 supersampling
 - GB Printer: Reset printer buffer index after printing
 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 - GBA Memory: Fix STM/LDM to invalid VRAM
 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
Other fixes:
 - Core: Fix crashes if core directories aren't set
 - Core: Fix crash when exiting game with cheats loaded
 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 - GBA Cheats: Fix PARv3 Thumb hooks
 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 - Qt: Fix race conditions initializing GDB stub
 - Qt: Improve cheat view UX
 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 - Switch: Fix threading-related crash on second launch
 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 - Qt: Show error message if file failed to load