./emulators/mgba, Emulator for running Game Boy Advance games

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Branch: CURRENT, Version: 0.8.3nb2, Package name: mgba-0.8.3nb2, Maintainer: nia

mGBA is an emulator for running Game Boy Advance games. It aims to
be faster and more accurate than many existing Game Boy Advance
emulators, as well as adding features that other emulators lack.

It also supports Game Boy and Game Boy Color games.


Required to run:
[graphics/MesaLib] [graphics/hicolor-icon-theme] [graphics/png] [graphics/glu] [archivers/libzip] [devel/libelf] [devel/SDL2] [x11/qt5-qtbase] [graphics/libepoxy] [multimedia/ffmpeg4]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [lang/gcc5] [x11/xorgproto]

Package options: ffmpeg, opengl, qt5

Master sites:

SHA1: facd2c75bbfa145cf58a4b370bf9a49d760e535d
RMD160: 64e3a3a9a7e87e6f624696065fcb16b5fc272f4e
Filesize: 11731.945 KB

Version history: (Expand)

CVS history: (Expand)

   2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549)
Log message:
*: revbump for libsndfile
   2020-08-17 22:20:41 by Leonardo Taccari | Files touched by this commit (2202)
Log message:
*: revbump after fontconfig bl3 changes (libuuid removal)
   2020-08-09 16:37:22 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
mgba: Update to 0.8.3

0.8.3: (2020-08-03)
Emulation fixes:
 - ARM: Fix LDM^ writeback to user-mode register
 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
 - GB MBC: Fix MBC1 RAM enable bit selection
 - GB MBC: Fix MBC2 bit selection
 - GB Memory: Fix OAM DMA from top 8 kB
 - GB Video: Always initialize palette
 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
 - GBA Video: Fix invalid read in mode 4 mosaic
 - GBA Video: Fix color of disabled screen
 - SM83: Fix flags on little endian PowerPC
Other fixes:
 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
 - CMake: Fix build with libzip 1.7
 - CMake: Add missing dllexports.h file to dev installation
 - GB Core: Fix extracting SRAM when none is present
 - GBA: Fix leak if attempting to load BIOS multiple times
 - GBA Memory: Fix instability on Wii when using AGBPrint
 - GBA Savedata: Fix extracting save when not yet configured in-game
 - Qt: Fix file handle leak on opening an invalid ROM
 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
 - Qt: Add missing option for Wisdom Tree in overrides list
 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
 - Util: Fix crash if PNG header fails to write
 - FFmpeg: Use range coder for FFV1 to reduce output size
 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
   2020-06-22 21:04:58 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mgba: fix libzip detection

Remove non-existent patch from distinfo.

   2020-06-22 11:57:18 by Nia Alarie | Files touched by this commit (1)
Log message:
mgba: Switch to minizip until I understand why libzip detection fails
   2020-06-19 15:06:35 by Nia Alarie | Files touched by this commit (5) | Package updated
Log message:
mgba: Update to 0.8.2

0.8.2: (2020-06-14)
Emulation fixes:
 - ARM: Fix timing on Thumb shift instructions
 - GB: Fix GBC game registers after skipping BIOS
 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
 - GBA: Add missing RTC overrides for Legendz games
 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
 - GBA SIO: Fix Multiplayer busy bit
 - GBA SIO: Fix double-unloading active driver
 - GBA Timers: Fix deserializing count-up timers
 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
 - GBA Video: Fix sprite/backdrop blending regression
Other fixes:
 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
 - GBA: Reject incorrectly sized BIOSes
 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
 - Qt: Disable Replace ROM option when no game loaded
 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
 - Qt: Set icon for Discord Rich Presence
 - Qt: Show a warning when save file can't be opened
   2020-06-15 00:01:23 by Nia Alarie | Files touched by this commit (1)
Log message:
mgba: qt5-qttools is not runtime dependency
   2020-06-02 10:25:05 by Adam Ciarcinski | Files touched by this commit (1689)
Log message:
Revbump for icu