./games/7kaa, Seven Kingdoms: Ancient Adversaries

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Branch: CURRENT, Version: 2.15.3nb5, Package name: 7kaa-2.15.3nb5, Maintainer: cfkoch

Seven Kingdoms is a series of "fantasy real-time strategy" computer
games. In the world of Seven Kingdoms, you will find up to seven
different Nations, each with unique attributes, who live in an
almost unlimited number of randomly generated landscapes.

This is a GPL release of the Seven Kingdoms: Ancient Adversaries
thanks to Enlight Software which granted the ability to license
the game under a free and open source license in 2009.


Required to run:
[sysutils/desktop-file-utils] [www/curl] [devel/SDL2] [audio/openal-soft] [net/enet]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

SHA1: 25f680eb2e11e53bc04d6b9ecd5bc679b5b3cd22
RMD160: e48c20243efa42775d9fd2c452b01aa364082b8d
Filesize: 45754.863 KB

Version history: (Expand)


CVS history: (Expand)


   2020-05-26 16:14:50 by Nia Alarie | Files touched by this commit (1)
Log message:
7kaa: fix gettext ldflags
   2020-05-22 12:56:49 by Adam Ciarcinski | Files touched by this commit (624)
Log message:
revbump after updating security/nettle
   2020-05-06 16:05:09 by Adam Ciarcinski | Files touched by this commit (591) | Package updated
Log message:
revbump after boost update
   2020-05-03 16:22:43 by Roland Illig | Files touched by this commit (1)
Log message:
games/7kaa: build even when CFLAGS has -Werror=char-subscripts

The upstream code looks very suspicious.  It forces compilation with
-fsigned-char and then uses signed characters to index a 256-entry table,
for example in IMGbltAreaRemap.  But only in the C++ code.
The corresponding assembler code uses unsigned bytes.
I'll let them fix this bug themselves.
   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-01-18 22:51:16 by Jonathan Perkin | Files touched by this commit (1836)
Log message:
*: Recursive revision bump for openssl 1.1.1.
   2020-01-12 21:20:50 by Ryo ONODERA | Files touched by this commit (574)
Log message:
*: Recursive revbump from devel/boost-libs
   2020-01-08 17:59:07 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
7kaa: Update to 2.15.3

This release fixes bugs, improves synchronization in multiplayer, has UI fixes, \ 
and adds several advanced config options.

Summary of changes from 2.15.2 to 2.15.3

- Fixed corrupt characters and fields in various in game messages.
- Improved translation support.
- Updated translations.
- Added some UI improvements.
- Fixed some crashing issues related to spies.
- Standardized on FPU code generation for better cross-platform compatibility.
- Added more advanced config options.
- Added more advanced config options.
- Improved manual.
- Added key binding support.
- Prevented chat keystrokes registering as a hotkey too.
- Fixed sometimes hiring wrong unit in the inn.
- Added scenario advanced config presets to restore default scenario game play \ 
to original game design parameters.
- Ensure screen redraw when dropping spy identity.
- Improved alternate font set.
- Added scroll button for long tutor messages.
- Removed gong sound for unsent AI diplomatic messages.
- Re-enabled AI ability to request direct military aid; expect allied AI to work \ 
together on defending now.
- Removed uninitialized parameter in Caravan CRC check.
- Removed improper variable-size cast, causing incorrect action processing on \ 
64-bit platforms.
- Correct replay initialization for weather sync.