./games/love11, Framework for making 2D games in Lua (version 11.0)

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Branch: CURRENT, Version: 11.4, Package name: love11-11.4, Maintainer: pkgsrc-users

LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial

Required to run:
[sysutils/desktop-file-utils] [graphics/hicolor-icon-theme] [graphics/freetype2] [multimedia/libtheora] [audio/libmodplug] [audio/mpg123] [audio/libvorbis] [devel/libltdl] [lang/LuaJIT2] [devel/SDL2] [audio/openal-soft]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Package options: luajit

Master sites:

Filesize: 2857.354 KB

Version history: (Expand)

CVS history: (Expand)

   2022-03-29 18:47:53 by Ryo ONODERA | Files touched by this commit (2)
Log message:
love11: Update 11.4

LOVE 11.4 [Mysterious Mysteries]

Released: 2022-01-02

* Added native arm64 support on macOS.
* Added a variant of love.filesystem.newFileData which accepts a Data object.
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order \ 
is more consistent than Shader:send(name, data, matrixlayout, ...).

* Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 \ 
instead of 2.0.
* Changed love.timer.getTime to start at 0 when the module is first loaded.
* Changed certain out-of-Lua-memory situations to show a message box instead of \ 
instantly crashing.
* Changed the naming scheme of LOVE's embedded Lua files for improved \ 
integration with Lua chunkname APIs.

* Fixed build-time compatibility with Lua 5.4.
* Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
* Fixed errors on some systems related to > 53 bit pointer addresses, when \ 
recent versions of LuaJIT 2.1 are used.
* Fixed the default error handler showing a blank screen on some mobile devices.
* Fixed drag-and-drop to open a love game on macOS causing \ 
love.event.quit("restart") to fail.
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if \ 
the fused app hasn't already removed .love files from recognized document \ 
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed ByteData and DataView missing Data:clone implementations.
* Fixed love.physics meter scale value persisting after \ 
* Fixed audio to resume properly after interruption on iOS.
* Fixed love.graphics.newVideo to error instead of crash when an invalid video \ 
file is given.
* Fixed initial window creation to set the window's title during creation \ 
instead of after.
* Fixed the window's screen position when exiting fullscreen via \ 
* Fixed love.displayrotated being given a boolean instead of an enum string.
* Fixed memory corruption and a crash when drawing smooth lines.
* Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size \ 
multiplied by its width isn't a multiple of 4.
* Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
* Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
* Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
* Fixed Font:getWrap to not remove trailing newlines.
* Fixed Text:getWidth when the Text's string only contains spaces.
* Fixed a crash with some Intel graphics drivers on Linux.
* Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma \ 
correct rendering on affected systems.
* Fixed a crash with some Intel graphics drivers on Windows when mipmapped \ 
Canvases are used.
* Fixed texture memory reported by love.graphics.getStats when a volume or array \ 
Canvas is created.
* Fixed DXT1 textures which use 1 bit alpha-cutout.
* Fixed rare issues where textures were not sent to shaders correctly.
* Fixed Shader:send(name, data, matrixlayout, ...).
* Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
* Fixed a performance issue with setting a small subrange of data in non-stream \ 
Meshes and SpriteBatches.
* Fixed rounded rectangles breaking if the rx or ry parameters are negative.
* Fixed rounded rectangle automatic points calculation when rx or ry are more \ 
than half the rectangle's size.
* Fixed source code compilation on Xcode 12+.
* Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2022-01-04 12:01:43 by Ryo ONODERA | Files touched by this commit (1)
Log message:
love11: Enable the other versions of Lua
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-02-06 12:18:26 by Maya Rashish | Files touched by this commit (12)
Log message:
love{07,08,010,11}: install a binary called "loveN.NN" for convenience
And add a PKG_ALTERNATIVES to call it bin/love for extra convenience.

love09 is skipped because I am failing to build it right now (might look
later on...)