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games/yquake2,
Yamagi Quake II - alternative Quake II client
Branch: CURRENT,
Version: 7.45nb5,
Package name: yquake2-7.45nb5,
Maintainer: pkgsrc-usersYamagi Quake II is an alternative client for id Software's Quake II. Our goal
is to provide the best Quake II experience possible, we strive to preserve
the gameplay as it was back in 1997. Thus we aim mostly for bug fixes,
stability and gentle enhancements were appropriate.
Required to run:[
www/curl] [
graphics/glu] [
devel/SDL2] [
audio/openal-soft]
Required to build:[
pkgtools/x11-links] [
x11/xcb-proto] [
x11/fixesproto4] [
pkgtools/cwrappers] [
x11/xorgproto]
Master sites:
Filesize: 1950.992 KB
Version history: (Expand)
- (2022-03-28) Updated to version: yquake2-7.45nb5
- (2021-12-08) Updated to version: yquake2-7.45nb4
- (2021-09-29) Updated to version: yquake2-7.45nb3
- (2021-09-09) Updated to version: yquake2-7.45nb2
- (2021-04-21) Updated to version: yquake2-7.45nb1
- (2020-11-24) Updated to version: yquake2-7.45
CVS history: (Expand)
2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163) |
Log message:
g*/*: revbump(1) for libsndfile
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2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063) |
Log message:
revbump for icu and libffi
|
2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
|
2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Remove SHA1 hashes for distfiles
|
2021-09-29 21:01:31 by Adam Ciarcinski | Files touched by this commit (872) |
Log message:
revbump for boost-libs
|
2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213) |
Log message:
Recursive revbump for audio/jack
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2021-04-21 15:25:34 by Adam Ciarcinski | Files touched by this commit (864) |
Log message:
revbump for boost-libs
|
2020-11-24 14:04:53 by Nia Alarie | Files touched by this commit (7) |
Log message:
yquake2: Update to 7.45
Quake II 7.44 to 7.45:
- Fix a crash under windows when opening the games menu with mods
installed.
Quake II 7.43 to 7.44:
- Fix some input option not getting saved.
- Limit busywaits to the full client. This lowers the cpu consumption
of q2ded considerably.
- Rework the build system to be more distribution friendly. The base
CFLAGS and LDFLAGS can now be overridden by the environment and by
options passed to make. (by Simon McVittie)
- Fix some corner cases of broken IPv6 connectivity.
- Fix qport colliding between several Yamagi Quake II clients.
- Keyboard keys unknown to Yamagi Quake II can now be bound.
- Adaptive vsync is now supported by setting 'r_vsync' to '1'.
- Implement 'coop_pickup_weapons'. When set to '1', a weapon may be
picked up by coop players if the player doesn't have the weapon in
their inventory or no other player has already picked it up.
- In coop elevators wait for 'coop_elevator_delay' seconds.
- If 'cl_anglekick' is set '1' angle kicks are ignored. This breaks
the gameplay a little bit, but helps against motion sickness. This
cvar is cheat protected.
- Add 'listmaps' command and autocompletion for maps. (by JBerg)
- Make 'wait' in scripts wait for 17 ms. This fixes some movement
makros.
- Support for Haiku. (by David Carlier)
- Add a 'mods' submenu. (by earth-metal)
- Add the 'vstr' command and 'nextdemo' cvar. Ported from ioquake3.
(by Denis Pauk)
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