./games/supertux, 2D jump and run game in the style of the Super Mario ones

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Branch: CURRENT, Version: 0.6.2nb3, Package name: supertux-0.6.2nb3, Maintainer: hernani

SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the
original SuperMario games.


Required to run:
[www/curl] [graphics/MesaLib] [graphics/hicolor-icon-theme] [graphics/freetype2] [graphics/png] [graphics/glu] [graphics/glew] [audio/libvorbis] [devel/boost-libs] [devel/physfs] [devel/SDL2] [graphics/SDL2_image] [audio/openal-soft]

Required to build:
[pkgtools/x11-links] [devel/boost-headers] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [lang/gcc5] [x11/xorgproto]

Master sites:

SHA1: 558c12db3b73ba48057e342adf6f32e7fdac9c78
RMD160: 6ccc18343f32e41f832c96141bd26d0d19f11e95
Filesize: 170210.803 KB

Version history: (Expand)


CVS history: (Expand)


   2021-01-01 09:24:59 by Ryo ONODERA | Files touched by this commit (266)
Log message:
*: Recursive revbump from boost-1.75.0
   2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549)
Log message:
*: revbump for libsndfile
   2020-05-22 12:56:49 by Adam Ciarcinski | Files touched by this commit (624)
Log message:
revbump after updating security/nettle
   2020-05-18 15:40:41 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
supertux: Update to 0.6.2

SuperTux 0.6.2 (2020-05-14)
---------------------------
The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. \ 
This release fixes a number of bugs that were reported after 0.6.1. It also \ 
features reworked graphics and levels.

Other changes include a power-up counter in the hud, new sprites for the door, a \ 
new tileset and several new badguys. But overall, this release is supossed to \ 
celebrate our anniversary (May 2000) with a little surprise Add-On, which can be \ 
found in the contrib levels!

Changes:
  - A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th \ 
anniversary, which includes new enemies and sprites !!!
  - New and improved backgrounds and sprites
  - Improvements to many levels in the Icy Island and forest world
  - Speed improvements for levels using a huge amount of lava tiles
  - An issue causing the bridge in the forest world to not be shown in certain \ 
cases was fixed
   2020-05-06 16:05:09 by Adam Ciarcinski | Files touched by this commit (591) | Package updated
Log message:
revbump after boost update
   2020-03-31 11:44:34 by Nia Alarie | Files touched by this commit (1)
Log message:
supertux: Disable pointless portability check...
   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-02-20 17:23:27 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
supertux: Update to 0.6.1.1

SuperTux 0.6.1.1 (2019-12-19)
---------------------------
This small bugfix release fixes an issue that caused right-to-left fonts, such \ 
as Arabic, to not be displayed properly in the AppImage builds on Linux. Apart \ 
from that, it's identical to 0.6.1.

SuperTux 0.6.1 (2019-12-15)
---------------------------
The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. \ 
This is first and foremost a bugfix release that fixes reported issues after the \ 
release of 0.6.0 a year ago, however, we also introduced a lot of other changes, \ 
such as new graphics, levels and other game content.

Changes:
* Rework of the first 3 Bonus Worlds
* Added 3 new bonus worlds to the core game
* Improvements to the story mode
* Addition of Ghost Forest to the Story Mode
* New Backgrounds and Music by BlasterMaster
* Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
* New enemy: The Ghoul
* Fixes and optimizations (Fixing buggy controls, game speed, etc.)
* Level Editor Improvements, Fixes and Optimisations
* Revamp of the Credits Menu
* Blocks (and other objects behaving like blocks, such as lanterns) no longer \ 
jitter when stacked on top of one another
* Trampolines as bonus block contents no longer hurt Tux
* An issue causing music not to get saved in the level editor was fixed