./games/wesnoth, Fantasy turn-based strategy game

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Branch: CURRENT, Version: 1.16.2, Package name: wesnoth-1.16.2, Maintainer: pkgsrc-users

Battle for Wesnoth is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which
have advantages and disadvantages in different types of terrains
and against different types of attacks. Units gain experience and
advance levels, and are carried over from one scenario to the next.

Required to run:
[sysutils/desktop-file-utils] [sysutils/dbus] [converters/fribidi] [graphics/hicolor-icon-theme] [graphics/freetype2] [graphics/png] [audio/libvorbis] [lang/perl5] [security/openssl] [devel/boost-libs] [devel/pango] [devel/SDL2] [fonts/SDL2_ttf] [audio/SDL2_mixer] [net/SDL2_net] [graphics/SDL2_image] [lang/lua53] [lang/python37]

Required to build:
[textproc/libxslt] [pkgtools/x11-links] [devel/boost-headers] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

Filesize: 463636.458 KB

Version history: (Expand)

CVS history: (Expand)

   2022-01-21 21:37:08 by Adam Ciarcinski | Files touched by this commit (4) | Package updated
Log message:
wesnoth: updated to 1.16.2

Version 1.16.2
   * Delfador’s Memoirs
     * S07: Clarified objectives
   * Descent into Darkness
     * S08: Prevent possibility of Darken Volk advancing to Lich
   * Heir to the Throne
     * S05b: Temples given an aged appearance to match ‘ancient temples’ \ 
   * Sceptre of Fire
     * Added notes about Thursagan’s rune mechanics
     * S04: Mining objectives are much clearer now
   * Secret of the Ancients
     * S06: Ardonna should no longer mistake hostile bats as ‘my pet’
     * S20: Directions “left” and “right” in character speech now use \ 
the character’s orientation, not the player’s
     * Consistently capitalise the name of the Academy of Magic
   * The Rise of Wesnoth
     * S08: The appearance of Naga is now smoother
     * S08: Refactored ship-boarding events
     * S19: The troll’s gold is automatically collected upon victory if not \ 
already obtained
     * S19: Avoid units spawning over chasms
   * Under the Burning Suns
     * Correct Traveler’s Ring description
     * Remove the “formation” ability from the attack predictions dialog, as \ 
it was in a confusing location; its effect is still shown in the calculations \ 
and chance-to-hit percentage
     * S02: Pinnacle Rock is now shown during dialogue
     * S04: Improve dialogue about dark underground tunnels
     * S06b:
       * Account for non-elvish units encountering Dwarf Sergeant
       * Grog will not die as quick now
       * Hermit dialogue cannot be accidentally skipped now
       * Fixed bug where tentacles would not spawn
       * Fast units cannot get stuck on the wall now
       * Camera now moves to where the charges are blown up
       * Fixed weird scout AI behaviour
     * S09: Rebels joining Kaleh’s side are now loyal
     * The last unit killed to trigger certain events should no longer linger \ 
during those events
     * The Dark Assassin’s race is not revealed until uncloaked
     * The Dust Devil’s XP bar is now blue
   * World Conquest:
     * Fixed for Winged Scepter not giving the correct defence values
     * Corrected the attack icon of ice bow from a lightning bolt to an iceball
   * Lobby joins are no longer displayed in chat even when that preference has \ 
been disabled
   * Added a specific prompt for moderators before joining password-protected games
   * Fixed add-ons not getting enabled for clients, leading to errors such as \ 
Unknown Terrain
   * Fixed an information leak where planned multi-turn moves could be visible \ 
to enemy players
   * Made planned moves visible to allies; this refers to trying to move more \ 
hexes than the unit can move this turn, it isn’t the whiteboard
  Lua API
   * Fixed an error in `gui.get_user_choice()` and added support for the current \ 
DescriptionWML syntax
   * Added translations: Spanish (Latin American)
   * Updated translations: British English, Chinese (Simplified), Czech, \ 
Finnish, Italian, Japanese, Portuguese (Brazil), Scottish Gaelic, Turkish.
   * Lots of corrections of typos in `en_US` (untranslated text), which will \ 
require marking translations as `non-fuzzy` again
   * Implemented delayed translation option for gettext plurals
   * Comments in .po files are now kept in order when the .pot is regenerated
   * Added attack image for the Bone Knight’s trample
   * Added attack image for the Nightblade’s kick
  User interface
   * Improved translatability of MP ban durations
   * Fixed missing sidebar tooltips in low resolutions such as 800x600
 Miscellaneous and Bug Fixes
   * Password storage was fixed to work with multiple accounts
   * wmllint now automatically removes `{MAGENTA_IS_THE_TEAM_COLOR}`
   * Added workaround for connecting to the multiplayer server taking too long \ 
when Chinese or Japanese language is selected
   * Added `KeyboardInterrupt` handling to many Python WML tools
   * Added `--simple-version` command line option
   * wmllint, wmlscope and wmlindent now support the command line `--version` \ 
flag, which reports the current version of Wesnoth
   * wmllint is now capable of handling unit levels and types when checking \ 
recruitment patterns.
   * Fixed units on a recall list sometimes being put on the map by \ 
`[modify_unit]` or `[store_unit]...[unstore_unit]`
   * Fixed abilities that are shown as weapon specials in the attack prediction \ 
window being shown on the placeholder for units with no ranged attack, or dark \ 
adepts' melee response
   * Fixed a glitch after a move is interrupted, paths to the hex where the move \ 
started were shown

Version 1.16.1
  Add-ons server
   * Fixed `core=` attribute in `_server.pbl` being completely ignored
   * Tutorial
     * Use a portrait on the Campaigns menu.
   * Sceptre of Fire
     * S02p5: Added defeat condition if Alanin dies.
   * Increased the limits of timer values (up to 10 minutes turn bonus, 50 \ 
minutes reservoir).
   * Re-added HTML character escaping.
  Lua API
   * Fixed an error in `gui.get_user_choice()`.
   * Fixed an error in handling `x,y` locations
   * Fixed missing dependency on boost-math in the vcpkg config.
   * Made `get_dlls.py` install libraries for `wesnothd` too.
   * Updated translations: Dutch, Italian, Portuguese (Brazil).
   * Added po hints for time format strings.
  User interface
   * Made the Add-ons Manager search box less unwieldy on very small resolutions.
   * Made listbox header toggle buttons taller.
  WML Engine
   * Fixed `[item]x,y=` at scenario scope
  Miscellaneous and Bug Fixes
   * Fixed missing tooltips on the side-bar (hover over the unit type to see a \ 
description, etc).
   * Fixed several issues in the multiplayer server about TLS connections, \ 
error-handling and disconnections.
   * Added `.DS_Store` and `Thumbs.db` to wmltool's list of files to ignore.
   2022-01-10 02:46:47 by Ryo ONODERA | Files touched by this commit (273)
Log message:
*: Recursive revbump from boost 1.78.0
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-11-02 19:35:04 by Adam Ciarcinski | Files touched by this commit (5) | Package updated
Log message:
wesnoth: updated to 1.16.0

Version 1.16.0
   * Sceptre of Fire
     * S06: Fix some WML variable handling causing autodefeat in S06 or \ 
rune-equip bugs in a later scenario
   * Under the Burning Suns
     * S05: Avoid village just taken by the player being re-assigned to the enemy
  Lua API
   * Fixed `wesnoth.audio.volume = N` always setting volume to 0.
   * Updated translations: British English, Czech, Finnish, Italian, Japanese, \ 
Portuguese (Brazil), Spanish.
  User interface
   * Don't display the locale API identifier on the Language button.
  Miscellaneous and Bug Fixes
   * Fix the engine exiting immediately due to a corrupt .mo file
   * When showing [message] with [options] but no default, highlight the first one
   * Ensure that [modify_unit] has some expected side-effects of unstoring a unit

Version 1.15.18
   * Northern Rebirth
     * Give Eryssa’s side a consistent team color
   * The Rise of Wesnoth
     * Remove time-runs-out lose condition for final scenario
   * Under the Burning Suns
     * Avoid a few possibilities where the Dust Devil could speak
     * Avoid dehydration status icon persisting into the next scenario
   * Avoid rare crash situation after editing scenarios
   * Updated translations: British English, Bulgarian, Czech, French, Italian, \ 
Portuguese (Brazil), Russian, Spanish.
   * gettext plural forms now have caret prefixes stripped as well.
  User interface
   * Steam cloud file is no longer listed in the Load Game dialog.
   * Redefine green text in dialogs and tool-tips so they are no longer ‘too \ 
dark’ with recent Pango versions
   * Gave the main menu's Language button a label again, now displaying the \ 
current language.
   * Tweaked margins around the main menu's bottom row.
   * Difficulty no longer displayed in the Load Game dialog when it is not \ 
relevant to a save file
  Miscellaneous and Bug Fixes
   * Correct unit display adjustments on certain tiles when at zoom level other \ 
than 100%

Version 1.15.17
   * World Conquest is re-enabled.
   * Updated translations: British English, Polish
  Miscellaneous and Bug Fixes
   * Messenger MAI: fixed bug of own units sometimes blocking the path to a \ 
waypoint for the messenger
   * A bug that would corrupt WML sent to the multiplayer and add-ons server was \ 

Version 1.15.16
   * Liberty
     * S06: Enforce failure condition for allied team
   * The South Guard
     * S8b: Reduced difficulty
   * Tutorial
     * S01: Don't let the first Quintain chase the player to a village
     * S01: Synchronise the choice of character dialog, so that replays don't get OOS
     * S01: Fix some glitches on HDPI displays
   * Secrets of the Ancients
     * Synchronise the walking corpse recruitment dialog, so that replays don't \ 
get OOS
   * Under the Burning Suns
     * S09: Reveal the boss of the scenario at the end of part 1
   * World Conquest
     * Add campaign icons, campaign image and credits
     * Update to new mushroom terrain from the deprecated mushroom terrain
   * If an add-on needs to be installed on all players' devices but doesn't \ 
specify a min version, assume it needs the latest
   * Fix transition between snowy mountains and castles
   * Updated translations: British English, Chinese (Traditional), Czech, \ 
Finnish, French, Indonesian, Italian, Polish, Portuguese (Brazil), Russian, \ 
   * Added and improved Naga animations
   * Added Troll defense animations
  User interface
   * The names of the abilities used as specials appear in the attack prediction \ 
window with specials weapons
   * In the Load Game dialog, list directories from previous versions in \ 
decending order
   * Refined design of the Faction Select screen
   * Made the campaign selection on bigger on HDPI screens
  Miscellaneous and Bug Fixes
   * Added a timeout when connecting to the wesnothd server
   * Improved logging of deprecation messages, fixing duplication and missing \ 
   * Added `[era]` attributes to the schema
   * Added to wmllint an automatic update of four terrain-graphics macros
   * Removed wmllint's check for spaces in e-mail addresses
   * Standardised the date line of copyright statements, and updated them to 2021

Version 1.15.15
   * Updated translations: British English, Bulgarian, Chinese (Traditional), \ 
Czech, Italian, Portuguese (Brazil), Russian, Spanish, Turkish
  User interface
   * Added a prompt to allow migrating settings and redownloading add-ons used \ 
in a previous version of Wesnoth when starting a new versions for the first \ 
  Miscellaneous and Bug Fixes
   * Fixed: keyboard input during the loading screen intermittently caused a crash
   * AI: fixed custom synced commands not changing the game state

Version 1.15.14
  Add-ons client
   * Fixed: using the versions drop-down in small-screen mode returned to the \ 
title screen
   * Fixed: keyboard input in small-screen mode returned to the title screen
   * A Tale of Two Brothers
     * S02: Dialog revisions.
   * Sceptre of Fire
     * Revisions to the last two scenarios.
   * Tutorial
     * S02: Mention the acceleration factor preference.
  Lua API
   * Pathfinding functions are now in a new wesnoth.paths module.
     * Pathfinding in map generation now takes an options table as the third \ 
   * New sync module that contains functions for multiplayer synchronization
     * In particular, wesnoth.synchronize_choice is now wesnoth.sync.evaluate_single
   * allow_end_turn and end_turn moved to the wesnoth.interface module
   * wesnoth.message is now wesnoth.interface.add_chat_message
   * Shroud and fog control are now in the wesnoth.sides module
     * Shroud data strings and the special string "all" are no longer \ 
supported by place_shroud -
       only a list of locations is supported
     * wesnoth.map.parse_bitmap transforms a shroud data string into a list of \ 
     * wesnoth.map.make_bitmap builds a shroud data string from a list of locations
     * There are now two different ways of altering shroud: place_shroud merges \ 
with existing shroud,
       while override_shroud replaces the entire shroud with the new value.
   * New schedule module for working with schedules and time areas
     * wesnoth.map.get_time_area now returns the area's schedule object
     * The global scenario schedule is available as wesnoth.current.schedule
     * wesnoth.get_time_of_day is split into wesnoth.schedule.get_time_of_day \ 
(ignoring illumination)
       and wesnoth.get_illumination (which considers illumination). Both \ 
functions now take the location
       as the first argument.
     * wesnoth.get_max_liminal_bonus() is now wesnoth.current.schedule.liminal_bonus
     * wesnoth.replace_schedule is now wesnoth.schedule.replace
   * wesnoth.end_level() and wesnoth.get_end_level_data() are now removed - \ 
instead, there's
     an end_level_data field in wesnoth.scenario.that serves both purposes.
   * wesnoth.get_traits() is now wesnoth.game_config.global_traits
   * wesnoth.teleport moved to the units module
   * Added Isle of Mists, a new single player or coop survival scenario.
   * Added support for encrypting connection using TLS to multiplayer/addon \ 
   * Moved password hashing code from client to server, relying on TLS to avoid \ 
sending cleartext passwords
   * Added some great tree variations
   * Added 'icy cobbles' (terrain code `Rra`) - mostly useful for the transitions
   * Updated translations: British English, Chinese (Traditional), Czech, \ 
Indonesian, Italian, Japanese, Scottish Gaelic, Slovak, Spanish
   * Added missing Seahorse graphics
   * Revised Jinn (unit config and graphics)
   * Fire Wraith added
   * added LordBob's Jinn, Fire Guardian, and Fire Wraith portraits
   * Moved Naga guardian line from UtBS to core, and made some revisions
   * Dune Apothecary experience needed to level up changed from 100 to 65
   * Dune Captain experience needed to level up changed from 86 to 75
   * Dune Herbalist cost changed form 15 to 14
   * Dune Horse Archer experience needed to level up changed form 70 to 65
   * Naga Sicarius hp changed form 55 to 53 and melee damage changed form 9 to \ 
6, new special "deflect" added to melee attack
   * Fire Guardian can now level into Fire Wraith, experience needed to level up \ 
for Fire Guardian changed from 50 to 29
   * Revised statistics of all animal horses, Bay Horse can now level into Great \ 
  Wesnoth Formula Language
   * The use of "side" on units and "owner" on terrain \ 
objects is now deprecated.
     Instead, you should use "side_number" or "owner_side", \ 
     The old key returns 0 for side 1 and so on, so the new key is preferred.
   * A unit object now has a "terrain" key that returns the terrain \ 
object the unit is standing on.
   * Add new functions tod_bonus() and base_tod_bonus() to get the bonus on a \ 
specific location
  WML Engine
   * add 'unslowable' and 'unpetrifiable' status to immune to slow or petrifies
   * Schema validation now checks whether string values are translatable or not, \ 
according to what the
     schema specifies.
   * Fix schema validation rejecting Lua AI goals
   * Unit special notes are now read directly from weapon specials, abilities, \ 
and a few other places, meaning
     the `[special_note]` tag is usually not required in `[unit]` or `[unit_type]`.
   * A warning is now displayed when the next scenario is unknown.
   * Changed the default duration for `[print]` to 5000 milliseconds, and added \ 
support for `duration=unlimited`.
  Miscellaneous and Bug Fixes
   * The unit description tooltip in the sidebar now includes the text from \ 
   * Added a collection of item images
   * AI: fixed crash when using attacks aspect with invalidate_on_gamestate_change=no
   * AI: fixed crash when using custom_synced_commands
   * Micro AIs: fixed unit variables getting lost when continuing from replay
   * Fixed AI state initialization problem after reloading

Version 1.15.13
  Add-ons client
   * The details panel now shows the list of tags in each add-on.
   * Added a filter based on tags.
  Lua API
   * Added `pango_color` to the `wesnoth.colors` table, for easy use in \ 
formatted text.
   * Add new function `filesystem.resolve_asset` to convert `[binary_path]` \ 
relative paths to data-relative paths.
   * Add new function `filesystem.have_asset` which can determine if an image or \ 
sound exists.
   * `wesnoth.have_file`, `wesnoth.read_file`, `wesnoth.image_size` moved to new \ 
`filesystem` library
   * Add a more advanced way of manipulating version strings via \ 
`wesnoth.version` constructor function.
   * Add a `wesnoth.scenario` data module that consolidates everything there is \ 
to know about the current scenario. Much of this information was previously \ 
available through `wesnoth.game_config`, but there are some new details too.
   * Fixed a regression introduced in 1.15.5 causing GUI2 widgets set to a \ 
hidden state to remain visible but not able to be interacted with.
   * Fixed a regression introduced in 1.15.5 causing GUI2 listboxes to break \ 
when cleared and re-filled under certain circumstances.
   * Increased minimum required version of SDL to 2.0.8.
   * Updated translations: British English, Czech, Dutch, Italian, Russian.
   * Horses added
   * Seahorse added
   * Zombie horse variation added
   * Update piglet/boar graphics
  User interface
   * The multiplayer "turns over" dialog now uses each team's colors \ 
when showing teams' names.
  WML Engine
   * Modify implementation of overwrite_specials attribute for replace yes/no \ 
parameter by none/one_side/both_sides and select abilities used like weapons and \ 
specials who must be overwrited(owned by fighter where special applied or both)
   * Add a `ability_id_active` attribute to `[filter]`
   * `[terrain_mask]` now accepts `mask_file` as an alternative to an inline \ 
mask. The file is loaded from the same place as `map_file` in the `[scenario]` \ 
tag (ie, a maps/ subdirectory of your binary path). Anyone who prefers to keep \ 
masks separate from regular maps is free to make a subdirectory for their masks \ 
(or just keep all their masks inline).
   * `[effect]apply_to=movement` now always affects vision too, except when \ 
given the `apply_to_vision=no` attribute
  Miscellaneous and Bug Fixes
   * More optimization in the UI drawing code, fixes the crash displaying the \ 
full credits.
   * Made GUI.pyw compatible with Python 3.9.
   * Removed workarounds for bugs affecting older SDL 2.0 versions, including an \ 
extra copy of the game screen made during gamemap scrolling.
   * FPS values calculated when the :fps or :benchmark are now written to a file \ 
which can then be used to track FPS values over time.
   * Removed old image optimisation scripts, as there's a rewrite in Python.

Version 1.15.12
  Add-ons client
   * When uploading or deleting an add-on, the game will now prompt for the \ 
required password if it is not present in the `_server.pbl` file.
   * Improved AI decisions about whether an attack with poison is better than \ 
one with higher direct damage.
   * Added options to the Patrol Micro AI on whether to notice invisible units, \ 
and on attack range.
   * Added a `[filter]` option to the Swarm Micro AI.
   * Replaced several uses of Formula AIs with Micro AIs, and removed Formula \ 
AIs from demo scenarios.
   * Removed experimental MP dev Formula AIs.
   * Fixed a crash in the Lurker Formula AI.
   * Descent into Darkness
     * Buffed Malin.
   * Eastern Invasion
     * Dialogue changes in S07b.
   * Legend of Wesmere
     * S16: Replaced the Patrol Formula AI with the Patrol Micro AI.
   * Secrets of the Ancients
     * Reimplemented the zombie recruitment UI.
   * The Rise of Wesnoth
     * Balance changes.
   * The South Guard
     * Fix the new ally's upkeep when choosing the bandit branch.
   * Tutorial
     * Reimplemented the character-choice UI.
   * Under the Burning Suns
     * In S01, fixed one of the mystics spawning in the lake.
  Lua API
   * Fix issues with the wesnoth.map module.
   * Dark Forecast
     * Difficulty rebalanced so that two-player-mode is hard rather than impossible.
     * The weather now changes on side 1's turn instead of side 3's turn.
   * World Conquest
     * Many bugs have been fixed, however WC is still hidden while more bugs are \ 
     * Converted GUI2 dialogs to WML.
     * Fixed an error in the destruction mechanic.
   * Removed the obsolete FindSDL2_ttf cmake module.
   * Improved transition between human castle ruins and sunken ruins.
   * Updated translations: Chinese (Traditional), Czech, Italian.
   * New rock scorpion monster and scorpion zombie variation.
   * Rename tusker/gorer references to boars and piglets, to avoid stepping on \ 
existing UMC.
   * Dune Blademaster gold cost changed from 52 to 57.
   * Dune Captain alignment changed from liminal to lawful.
   * Dune Cataphract gold cost changed from 61 to 62.
   * Dune Firetrooper gold cost changed from 50 to 41.
   * Dune Harrier gold cost changed from 46 to 47.
   * Dune Luminary gold cost changed from 53 to 38.
   * Dune Maruder gold cost changed from 52 to 60.
   * Dune Sky Hunter gold cost changed from 47 to 51.
   * Dune Spearmaster gold cost changed from 51 to 57.
   * Dune Wayfarer gold cost changed from 52 to 55.
   * Dune Windbolt gold cost changed from 50 to 49.
   * Dune Warmaster gold cost changed from 56 to 57, hp changed from 57 to 59, \ 
alignment changed from liminal to lawful.
   * Naga Ophidian gold cost changed from 24 to 22, melee damage changed from 7 \ 
to 6, ranged damage changed from 10 to 12.
   * Naga Ringcaster gold cost changed from 24 to 22.
   * Naga Sicarus gold cost changed from 48 to 46, melee damage changed from 10 \ 
to 9, ranged damage changed from 12 to 13.
   * Naga Zephyr gold cost changed from 50 to 46.
   * Wose Sapling gold cost changed from 10 to 11.
   * Wose Shaman gold cost changed from 40 to 27, movement points changed from 3 \ 
to 4, melee damage changed from 9 to 12, ranged damage changed from 10 to 11, hp \ 
changed from 50 to 56.
   * Horned Scarab gold cost changed from 12 to 11.
   * Fixed the Walking Corpses of some river creatures having poor movement in \ 
deep water.
   * New descriptions for the Fire Ant, Roc and Sand Scuttler.
   * Fixed the Giant Scorpion having an empty variation name.
  User interface
   * Improved the attack dialog's recommendation about whether an attack with \ 
poison is better than one with higher direct damage.
   * Added logs folder path to the Game Version dialog on Windows.
   * Added built-in Lua engine version to the Game Version dialog and `--report`.
   * Made Accelerated Speed toggle announcement not stackable over itself or \ 
other announcements.
   * Minor adjustments to the sidebar's minimap area in the default game theme \ 
to reclaim empty and uneven space back. Note that this WILL break custom WML \ 
themes that use the same sidebar graphics as the default theme.
   * Minor adjustment to the placement of numerals on the debug clock.
   * Players now receive an error message when attempting to save games using \ 
illegal file names.
   * Fixed text labels containing only a single link becoming empty.
   * Separated floating labels' duration from the speed of their eventual fade-out.
   * Fixed font family leakage from GUI2 canvases to GUI1 elements such as the \ 
in-game chat overlay.
  WML Engine
   * In development builds, deprecation warnings are now shown in-game by default.
   * Conditional WML's `[variable]` tag now expects exactly one comparison, and \ 
will warn if given none or multiple tests.
   * `[store_reachable_locations]range=vision` now calculates vision, instead of \ 
using movement costs and max movement points.
  Miscellaneous and Bug Fixes
   * Fixed units with max movement set to zero being given one max movement \ 
point by `[unstore_unit]` or when loading a saved game.
   * Fixed an intermittent crash on the loading screen.
   * wmlunits (units.wesnoth.org) no longer incorrectly assumes that units with \ 
movement costs equal to their maximum movement can't move into the affected \ 
   * Fixed a bug where log domains' severity could accidentally be reduced.
   * Changed the verbosity and error-handling of the `run_wml_tests` script.
   * Made `run_wml_tests` automatically skip tests which need strict mode when \ 
running without strict mode.
   * Made optimizations in the UI drawing code, these shouldn't have visible effects.
   * Optimized the command-line `wesnoth_addon_manager` tool.
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-09-29 21:01:31 by Adam Ciarcinski | Files touched by this commit (872)
Log message:
revbump for boost-libs
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack